Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using NaughtyAttributes.Editor;
using GameplayIngredients.Rigs;
namespace GameplayIngredients.Editor
{
[CustomEditor(typeof(Manager), true)]
public class ManagerEditor : IngredientEditor
{
public override void OnInspectorGUI_PingArea()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
DrawBreadCrumb("Manager", color, () =>
{
GUILayout.Label(ObjectNames.NicifyVariableName(serializedObject.targetObject.GetType().Name), GUILayout.ExpandWidth(true));
GUILayout.FlexibleSpace();
});
if(GameplayIngredientsSettings.currentSettings.excludedeManagers.Contains(serializedObject.targetObject.GetType().Name))
{
EditorGUILayout.HelpBox("This manager is currently excluded, please check the Manager Exclusion list in your GameplayIngredientsSettings asset located in Assets/Resources", MessageType.Warning);
}
DrawBaseProperties();
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
}
}
static readonly Color color = new Color(.9f, .9f, .1f, 1f);
}
}