Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using UnityEngine;
using UnityEditor;
using NaughtyAttributes.Editor;
using GameplayIngredients.Logic;
namespace GameplayIngredients.Editor
{
[CustomEditor(typeof(LogicBase), true)]
public class LogicBaseEditor : IngredientEditor
{
SerializedProperty m_Name;
protected override void OnEnable()
{
base.OnEnable();
m_Name = serializedObject.FindProperty("Name");
}
public override void OnInspectorGUI_PingArea()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
DrawBreadCrumb("Logic", color, () =>
{
NaughtyEditorGUI.PropertyField_Layout(m_Name, true);
OpenIngredientsExplorerButton(serializedObject.targetObject as LogicBase);
});
DrawBaseProperties("Name");
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
}
}
static readonly Color color = new Color(.2f, .8f, .1f, 1f);
}
}