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41 行
1.1 KiB
41 行
1.1 KiB
using UnityEngine;
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using UnityEditor;
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using NaughtyAttributes.Editor;
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using GameplayIngredients.Logic;
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namespace GameplayIngredients.Editor
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{
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[CustomEditor(typeof(LogicBase), true)]
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public class LogicBaseEditor : IngredientEditor
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{
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SerializedProperty m_Name;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_Name = serializedObject.FindProperty("Name");
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}
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public override void OnInspectorGUI_PingArea()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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DrawBreadCrumb("Logic", color, () =>
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{
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NaughtyEditorGUI.PropertyField_Layout(m_Name, true);
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OpenIngredientsExplorerButton(serializedObject.targetObject as LogicBase);
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});
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DrawBaseProperties("Name");
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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static readonly Color color = new Color(.2f, .8f, .1f, 1f);
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}
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}
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