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35 行
998 B
35 行
998 B
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace GameplayIngredients.Playables
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{
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[Serializable]
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public class SendMessageBehaviour : PlayableBehaviour
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{
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public string StartMessage;
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public int _messageID = int.MinValue;
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public GameObject Instigator;
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public override void OnBehaviourPlay(Playable playable, FrameData info)
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{
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base.OnBehaviourPlay(playable, info);
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if(StartMessage != "")
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{
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if (_messageID == int.MinValue)
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_messageID = Shader.PropertyToID(StartMessage);
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if (Application.isPlaying)
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Messager.Send(_messageID, Instigator);
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else
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Debug.Log("[SendMessageBehaviour] Would have sent broadcast message : '" + StartMessage + "'");
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}
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}
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public override void OnGraphStart (Playable playable)
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{
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}
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}
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}
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