Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
class SelectionHistoryWindow : EditorWindow
{
public static SelectionHistoryWindow instance { get => s_Instance; }
public static SelectionHistoryWindow s_Instance;
[MenuItem("Window/General/Selection History &H")]
public static void OpenSelectionHistoryWindow()
{
s_Instance = EditorWindow.GetWindow<SelectionHistoryWindow>();
}
private void OnDestroy()
{
s_Instance = null;
}
Vector2 scrollPos = Vector2.zero;
void OnGUI()
{
titleContent = Contents.title;
scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
{
Selection_OnGUI();
}
EditorGUILayout.EndScrollView();
}
public bool CompareArray(Object[] a, Object[] b)
{
return a.SequenceEqual(b);
}
void Selection_OnGUI()
{
if (History.selectionHistory == null) History.selectionHistory = new List<Object>();
if (History.lockedObjects == null) History.lockedObjects = new List<Object>();
int i = 0;
int toRemove = -1;
if (History.lockedObjects.Count > 0)
{
GUI.backgroundColor = new Color(0, 0, 0, 0.2f);
using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
{
GUILayout.Label("Favorites", EditorStyles.boldLabel);
}
GUI.backgroundColor = Color.white;
i = 0;
toRemove = -1;
foreach (var obj in History.lockedObjects)
{
if (obj == null)
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Label("(object is either null or has been deleted)");
if (GUILayout.Button("×", GUILayout.Width(16)))
{
toRemove = i;
}
}
}
else
{
bool highlight = Selection.objects.Contains(obj);
GUI.backgroundColor = highlight ? Styles.highlightColor : Color.white;
using (new EditorGUILayout.HorizontalScope(Styles.historyLine))
{
var b = GUI.color;
GUI.color = Color.yellow * 3;
if (GUILayout.Button(Contents.star, Styles.icon, GUILayout.Width(16)))
{
toRemove = i;
}
GUI.color = b;
GUIContent label = EditorGUIUtility.ObjectContent(obj, obj.GetType());
string name = label.text;
label.text = string.Empty;
GUILayout.Label(label, Styles.icon);
if (GUILayout.Button($"{name} ({obj.GetType().Name})", Styles.historyItem))
{
Selection.activeObject = obj;
}
if (obj is GameObject && !PrefabUtility.IsPartOfPrefabAsset(obj))
{
if (GUILayout.Button("Focus", Styles.historyButton, GUILayout.Width(48)))
{
Selection.activeObject = obj;
SceneView.lastActiveSceneView.FrameSelected();
}
}
else if (GUILayout.Button("Open", Styles.historyButton, GUILayout.Width(48)))
{
AssetDatabase.OpenAsset(obj);
}
}
}
i++;
}
if (toRemove != -1) History.lockedObjects.RemoveAt(toRemove);
GUILayout.Space(8);
}
int toAdd = -1;
toRemove = -1;
i = 0;
GUI.backgroundColor = new Color(0, 0, 0, 0.2f);
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
{
GUILayout.Label("History", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
if (GUILayout.Button("Clear", EditorStyles.toolbarButton))
{
History.selectionHistory.Clear();
Repaint();
}
}
GUI.backgroundColor = Color.white;
var reversedHistory = History.selectionHistory.Reverse<Object>().ToArray();
foreach (var obj in reversedHistory)
{
if (obj != null)
{
bool highlight = Selection.objects.Contains(obj);
GUI.backgroundColor = highlight ? Styles.highlightColor : Color.white;
using (new EditorGUILayout.HorizontalScope(Styles.historyLine))
{
bool favorited = History.lockedObjects.Contains(obj);
if (GUILayout.Button(favorited ? Contents.star : Contents.starDisabled, Styles.icon, GUILayout.Width(16)))
{
if (!favorited)
toAdd = i;
else
toRemove = i;
}
GUIContent label = EditorGUIUtility.ObjectContent(obj, obj.GetType());
string name = label.text;
label.text = string.Empty;
GUILayout.Label(label, Styles.icon);
if (GUILayout.Button($"{name} ({obj.GetType().Name})", Styles.historyItem))
{
Selection.activeObject = obj;
}
if (obj is GameObject && !PrefabUtility.IsPartOfPrefabAsset(obj))
{
if (GUILayout.Button("Focus", Styles.historyButton, GUILayout.Width(48)))
{
Selection.activeObject = obj;
SceneView.lastActiveSceneView.FrameSelected();
}
}
else if (GUILayout.Button("Open", Styles.historyButton, GUILayout.Width(48)))
{
AssetDatabase.OpenAsset(obj);
}
}
}
i++;
}
if (toAdd != -1)
{
History.lockedObjects.Add(reversedHistory[toAdd]);
Repaint();
}
if (toRemove != -1)
{
History.lockedObjects.Remove(reversedHistory[toRemove]);
Repaint();
}
}
[InitializeOnLoad]
static class History
{
[SerializeField]
internal static List<Object> selectionHistory;
[SerializeField]
internal static List<Object> lockedObjects;
static History()
{
selectionHistory = new List<Object>();
lockedObjects = new List<Object>();
Selection.selectionChanged += OnSelectionChange;
}
static void OnSelectionChange()
{
if (selectionHistory == null) selectionHistory = new List<Object>();
if (lockedObjects == null) lockedObjects = new List<Object>();
if (Selection.activeObject != null || Selection.objects.Length > 0)
{
foreach (var obj in Selection.objects)
{
if (!selectionHistory.Contains(obj))
selectionHistory.Add(obj);
}
}
if (SelectionHistoryWindow.instance != null)
SelectionHistoryWindow.instance.Repaint();
}
}
static class Styles
{
public static GUIStyle historyLine;
public static GUIStyle historyItem;
public static GUIStyle historyButton;
public static GUIStyle highlight;
public static Color highlightColor = new Color(1.0f, 1.5f, 2.0f);
public static GUIStyle icon;
static Styles()
{
historyLine = new GUIStyle(EditorStyles.toolbarButton);
historyItem = new GUIStyle(EditorStyles.foldout);
historyItem.active.background = Texture2D.blackTexture;
historyItem.onActive.background = Texture2D.blackTexture;
historyItem.focused.background = Texture2D.blackTexture;
historyItem.onFocused.background = Texture2D.blackTexture;
historyItem.hover.background = Texture2D.blackTexture;
historyItem.onHover.background = Texture2D.blackTexture;
historyItem.normal.background = Texture2D.blackTexture;
historyItem.onNormal.background = Texture2D.blackTexture;
historyItem.fixedHeight = 16;
historyItem.padding = new RectOffset();
historyButton = new GUIStyle(EditorStyles.miniButton);
historyButton.alignment = TextAnchor.MiddleLeft;
highlight = new GUIStyle(EditorStyles.miniLabel);
highlight.onNormal.background = Texture2D.whiteTexture;
highlight.onHover.background = Texture2D.whiteTexture;
highlight.onActive.background = Texture2D.whiteTexture;
highlight.onFocused.background = Texture2D.whiteTexture;
icon = new GUIStyle(EditorStyles.label);
icon.fixedHeight = 16;
icon.fixedWidth = 16;
icon.padding = new RectOffset();
icon.margin = new RectOffset(0,8,0,0);
}
}
static class Contents
{
public static GUIContent title;
public static GUIContent star = new GUIContent(EditorGUIUtility.IconContent("Favorite Icon").image);
public static GUIContent starDisabled = new GUIContent(EditorGUIUtility.IconContent("Favorite").image);
static Contents()
{
title = EditorGUIUtility.IconContent("EventTrigger Icon");
title.text = "Selection History";
}
}
}
}