Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
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326 行
12 KiB

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using GameplayIngredients.Comments.Editor;
namespace GameplayIngredients.Editor
{
public static partial class SceneViewToolbar
{
#if !UNITY_2021_2_OR_NEWER
[InitializeOnLoadMethod]
static void Initialize()
{
SceneView.duringSceneGui += OnSceneGUI;
}
private static void OnSceneGUI(SceneView sceneView)
{
if (!Preferences.showToolbar)
return;
var r = new Rect(Vector2.zero, new Vector2(sceneView.position.width,24));
Handles.BeginGUI();
using (new GUILayout.AreaScope(r))
{
using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
{
if(Preferences.showPlayFromHere)
{
using(new EditorGUI.DisabledGroupScope(!PlayFromHere.IsReady))
{
bool play = GUILayout.Toggle(EditorApplication.isPlaying, Contents.playFromHere, EditorStyles.toolbarButton);
if (GUI.changed)
{
if (play)
PlayFromHere.Play(sceneView);
else
EditorApplication.isPlaying = false;
}
}
GUILayout.Space(24);
}
if(Preferences.showLinkGameView)
{
Color backup = GUI.color;
bool isLinked = LinkGameView.Active;
bool isLocked = LinkGameView.LockedSceneView == sceneView;
if (isLinked && isLocked)
{
GUI.color = Styles.lockedLinkColor * 2;
}
else if (isLinked && LinkGameView.CinemachineActive)
{
GUI.color = Styles.cineColor * 2;
}
isLinked = GUILayout.Toggle(isLinked, LinkGameView.CinemachineActive ? Contents.linkGameViewCinemachine : Contents.linkGameView, EditorStyles.toolbarButton, GUILayout.Width(64));
if (GUI.changed)
{
if (Event.current.shift)
{
if (!LinkGameView.Active)
LinkGameView.Active = true;
LinkGameView.CinemachineActive = !LinkGameView.CinemachineActive;
}
else
{
LinkGameView.Active = isLinked;
LinkGameView.CinemachineActive = false;
}
}
isLocked = GUILayout.Toggle(isLocked, Contents.lockLinkGameView, EditorStyles.toolbarButton);
if (GUI.changed)
{
if (isLocked)
{
LinkGameView.CinemachineActive = false;
LinkGameView.LockedSceneView = sceneView;
}
else
{
LinkGameView.LockedSceneView = null;
}
}
GUI.color = backup;
GUILayout.Space(16);
}
if(Preferences.showPOV)
{
if (GUILayout.Button("POV", EditorStyles.toolbarDropDown))
{
Rect btnrect = GUILayoutUtility.GetLastRect();
btnrect.yMax += 17;
SceneViewPOV.ShowPopup(btnrect, sceneView);
}
GUILayout.Space(16);
}
if(Preferences.showCheck)
{
if (GUILayout.Button(Contents.checkWindow, EditorStyles.toolbarButton))
{
EditorWindow.GetWindow<CheckWindow>();
}
GUILayout.Space(16);
}
if(Preferences.showComments)
{
if (GUILayout.Button(Contents.commentsWindow, EditorStyles.toolbarButton))
{
CommentsWindow.Open();
}
if (GUILayout.Button(Contents.addComment, EditorStyles.toolbarButton))
{
SceneCommentEditor.CreateComment();
}
}
if(Preferences.showCustom)
{
// Custom Callback here
if (OnSceneViewToolbarGUI != null)
OnSceneViewToolbarGUI.Invoke(sceneView);
}
GUILayout.FlexibleSpace();
// Saving Space not to overlap view controls
GUILayout.Space(96);
}
}
if (LinkGameView.CinemachineActive)
{
DisplayText("CINEMACHINE PREVIEW", Styles.cineColor);
}
else if (LinkGameView.Active)
{
if (LinkGameView.LockedSceneView == sceneView)
{
DisplayText("GAME VIEW LINKED (LOCKED)", Styles.lockedLinkColor);
}
else if(LinkGameView.LockedSceneView == null && SceneView.lastActiveSceneView == sceneView)
{
DisplayText("GAME VIEW LINKED", Color.white);
}
}
Handles.EndGUI();
}
static void DisplayText(string text, Color color)
{
Rect r = new Rect(16, 24, 512, 32);
GUI.color = Color.black;
GUI.Label(r, text);
r.x--;
r.y--;
GUI.color = color;
GUI.Label(r, text);
GUI.color = Color.white;
}
static class Preferences
{
// Public Getters
public static bool showToolbar => Get(kShowToolbar);
public static bool showPlayFromHere => Get(kShowPlayFromHere);
public static bool showLinkGameView => Get(kShowLinkGameView);
public static bool showPOV => Get(kShowPOV);
public static bool showCheck => Get(kShowCheck);
public static bool showComments => Get(kShowComments);
public static bool showCustom => Get(kShowCustom);
const string kShowToolbar = "showToolbar";
const string kShowPlayFromHere = "showPlayFromHere";
const string kShowLinkGameView = "showLinkGameView";
const string kShowPOV = "showPOV";
const string kShowCheck = "showCheck";
const string kShowComments = "showComments";
const string kShowCustom = "showCustom";
const string kPrefPrefix = "GameplayIngredients.SceneViewToolbar";
static readonly Dictionary<string, bool> defaults = new Dictionary<string, bool>
{
{ kShowToolbar , true },
{ kShowPlayFromHere , true },
{ kShowLinkGameView , true },
{ kShowPOV , true },
{ kShowCheck , true },
{ kShowComments , true },
{ kShowCustom , true },
};
static bool Default(string name)
{
if (defaults.ContainsKey(name))
return defaults[name];
else
return false;
}
static bool Get(string name)
{
return EditorPrefs.GetBool($"{kPrefPrefix}.{name}", Default(name));
}
static void Set(string name, bool value)
{
EditorPrefs.SetBool($"{kPrefPrefix}.{name}", value);
}
[SettingsProvider]
public static SettingsProvider GetPreferences()
{
static void OnToggleAll(bool toggle)
{
OnToggleLinkGameView(toggle);
}
static void OnToggleLinkGameView(bool toggle)
{
if (!toggle)
LinkGameView.Active = false;
}
static void PreferenceItem(string label, string name, Action<bool> onToggle = null)
{
EditorGUI.BeginChangeCheck();
bool val = EditorGUILayout.Toggle(label, Get(name));
if (EditorGUI.EndChangeCheck())
{
Set(name, val);
onToggle?.Invoke(val);
SceneView.RepaintAll();
}
};
return new SettingsProvider("Preferences/Gameplay Ingredients/Scene View", SettingsScope.User)
{
label = "Scene View",
guiHandler = (searchContext) =>
{
PreferenceItem("Show Toolbar", "showToolbar", OnToggleAll);
using (new EditorGUI.IndentLevelScope(1))
{
PreferenceItem("Play From Here", kShowPlayFromHere);
PreferenceItem("Link Game View", kShowLinkGameView, OnToggleLinkGameView);
PreferenceItem("Point of View", kShowPOV);
PreferenceItem("Check Window", kShowCheck);
PreferenceItem("Comments Window", kShowComments);
PreferenceItem("Custom Toolbar Items", kShowCustom);
}
}
};
}
}
static class Contents
{
public static GUIContent playFromHere;
public static GUIContent lockLinkGameView;
public static GUIContent linkGameView;
public static GUIContent linkGameViewCinemachine;
public static GUIContent checkWindow;
public static GUIContent commentsWindow;
public static GUIContent addComment;
static Contents()
{
lockLinkGameView = new GUIContent(EditorGUIUtility.IconContent("IN LockButton"));
linkGameView = new GUIContent(EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture);
linkGameView.text = " Game";
linkGameViewCinemachine = new GUIContent(EditorGUIUtility.Load("Packages/net.peeweek.gameplay-ingredients/Icons/GUI/Camera16x16.png") as Texture);
linkGameViewCinemachine.text = " Cine";
playFromHere = new GUIContent(EditorGUIUtility.IconContent("Animation.Play"));
playFromHere.text = "Here";
checkWindow = new GUIContent(EditorGUIUtility.IconContent("Valid"));
checkWindow.text = "Check";
commentsWindow = new GUIContent(EditorGUIUtility.IconContent("console.infoicon.inactive.sml"));
commentsWindow.text = "Comments";
addComment = new GUIContent("+");
}
}
static class Styles
{
public static GUIStyle toolbar;
public static Color lockedLinkColor = new Color(0.5f, 1.0f, 0.1f, 1.0f);
public static Color cineColor = new Color(1.0f, 0.5f, 0.1f, 1.0f);
static Styles()
{
toolbar = new GUIStyle(EditorStyles.inspectorFullWidthMargins);
}
}
#endif
}
}