Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

35 行
1016 B

using UnityEngine;
using UnityEditor;
using GameplayIngredients.StateMachines;
namespace GameplayIngredients.Editor
{
[CustomEditor(typeof(StateMachine), true)]
public class StateMachineEditor : IngredientEditor
{
public override void OnInspectorGUI_PingArea()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
string name = (serializedObject.targetObject as StateMachine).gameObject.name;
DrawBreadCrumb("State Machine", color, () =>
{
GUILayout.Label(ObjectNames.NicifyVariableName(name));
GUILayout.FlexibleSpace();
OpenIngredientsExplorerButton(serializedObject.targetObject as StateMachine);
});
DrawBaseProperties();
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
}
}
static readonly Color color = new Color(.5f, .1f, 1f, 1f);
}
}