Gameplay Ingredients是一组用于 Unity 游戏的运行时和编辑器工具:一组脚本的集合,可在制作游戏和原型时简化简单的任务。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

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549 B

using UnityEngine;
namespace GameplayIngredients.Events
{
[AddComponentMenu(ComponentMenu.eventsPath + "On Visibility Event")]
[RequireComponent(typeof(Renderer))]
public class OnVisibilityEvent : EventBase
{
public Callable[] OnVisible;
public Callable[] OnInvisible;
private void OnBecameVisible()
{
Callable.Call(OnVisible, this.gameObject);
}
private void OnBecameInvisible()
{
Callable.Call(OnInvisible, this.gameObject);
}
}
}