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24 行
549 B
24 行
549 B
using UnityEngine;
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namespace GameplayIngredients.Events
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{
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[AddComponentMenu(ComponentMenu.eventsPath + "On Visibility Event")]
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[RequireComponent(typeof(Renderer))]
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public class OnVisibilityEvent : EventBase
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{
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public Callable[] OnVisible;
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public Callable[] OnInvisible;
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private void OnBecameVisible()
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{
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Callable.Call(OnVisible, this.gameObject);
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}
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private void OnBecameInvisible()
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{
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Callable.Call(OnInvisible, this.gameObject);
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}
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}
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}
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