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742 行
27 KiB
742 行
27 KiB
using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEditor.SceneManagement;
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using GameplayIngredients.Events;
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using GameplayIngredients.Logic;
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using GameplayIngredients.Actions;
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using GameplayIngredients.StateMachines;
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using UnityEngine.SceneManagement;
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using GameplayIngredients.Rigs;
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namespace GameplayIngredients.Editor
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{
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public class IngredientsExplorerWindow : EditorWindow
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{
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CallTreeView m_TreeView;
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[MenuItem("Window/Gameplay Ingredients/Ingredients Explorer", priority = MenuItems.kWindowMenuPriority + 30)]
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internal static void OpenWindow()
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{
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s_Instance = GetWindow<IngredientsExplorerWindow>();
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}
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internal static void OpenWindow(MonoBehaviour selected)
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{
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OpenWindow();
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instance.Repaint();
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instance.SelectItem(selected);
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}
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const int PANEL_WIDTH = 400;
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const int MIN_WIDTH = PANEL_WIDTH+60;
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const string kPref = "GameplayIngredients.IngredientsExplorer.ShowPanel";
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static bool showPanel
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{
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get => EditorPrefs.GetBool(kPref, false);
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set => EditorPrefs.SetBool(kPref, value);
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}
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public static bool visible = false;
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public static IngredientsExplorerWindow instance
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{
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get
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{
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if (s_Instance == null)
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s_Instance = GetWindow<IngredientsExplorerWindow>();
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return s_Instance;
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}
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}
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[SerializeField]
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static IngredientsExplorerWindow s_Instance;
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private void OnDisable()
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{
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visible = false;
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s_Instance = null;
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EditorSceneManager.sceneOpened -= Reload;
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EditorSceneSetup.onSetupLoaded -= ReloadSetup;
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Selection.selectionChanged -= Refresh;
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}
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private void OnEnable()
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{
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nodeRoots = new Dictionary<string, List<CallTreeNode>>();
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m_TreeView = new CallTreeView(nodeRoots);
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titleContent = new GUIContent("Ingredients Explorer", CallTreeView.Styles.Callable);
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ReloadCallHierarchy();
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EditorSceneManager.sceneOpened += Reload;
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EditorSceneSetup.onSetupLoaded += ReloadSetup;
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Selection.selectionChanged += Refresh;
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visible = true;
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}
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void Reload(Scene scene, OpenSceneMode mode)
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{
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ReloadCallHierarchy();
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}
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void ReloadSetup(EditorSceneSetup setup)
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{
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ReloadCallHierarchy();
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}
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public static void Refresh()
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{
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instance.ReloadCallHierarchy();
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instance.Repaint();
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}
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private void OnGUI()
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{
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int tbHeight = 24;
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Height(tbHeight)))
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{
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if (GUILayout.Button("Reload", EditorStyles.toolbarButton))
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{
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ReloadCallHierarchy();
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}
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GUILayout.FlexibleSpace();
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EditorGUI.BeginChangeCheck();
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string filter = EditorGUILayout.DelayedTextField(m_TreeView.stringFilter, EditorStyles.toolbarSearchField);
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if (EditorGUI.EndChangeCheck())
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{
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m_TreeView.SetStringFilter(filter);
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}
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Rect buttonRect = GUILayoutUtility.GetRect(52, 16);
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if (GUI.Button(buttonRect, "Filter", EditorStyles.toolbarDropDown))
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{
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GenericMenu menu = new GenericMenu();
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menu.AddItem(new GUIContent("Filter Selected"), false, () => {
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m_TreeView.SetAutoFilter(false);
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m_TreeView.SetObjectFilter(Selection.activeGameObject);
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});
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menu.AddItem(new GUIContent("Clear Filter"), false, () => {
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m_TreeView.SetAutoFilter(false);
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m_TreeView.SetObjectFilter(null);
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m_TreeView.SetStringFilter(string.Empty);
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});
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menu.AddSeparator("");
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menu.AddItem(new GUIContent("Automatic Filter"), m_TreeView.AutoFilter, () => {
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m_TreeView.ToggleAutoFilter();
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});
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menu.DropDown(buttonRect);
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}
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if(position.width > MIN_WIDTH)
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showPanel = GUILayout.Toggle(showPanel, "...", EditorStyles.toolbarButton);
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}
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using(new GUILayout.HorizontalScope())
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{
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Rect r = GUILayoutUtility.GetRect(position.width - PANEL_WIDTH, position.height - tbHeight);
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m_TreeView.OnGUI(r);
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if (position.width > MIN_WIDTH && showPanel)
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{
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PanelGUI();
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}
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}
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}
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static void SetEditorFor(MonoBehaviour bh)
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{
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if (bh == null)
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s_Editor = null;
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s_Editor = UnityEditor.Editor.CreateEditor(bh);
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}
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[SerializeField]
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static UnityEditor.Editor s_Editor;
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[SerializeField]
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static Vector2 s_panelScroll;
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void PanelGUI()
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{
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using(new GUILayout.HorizontalScope())
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{
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Rect r = GUILayoutUtility.GetRect(1, 1, GUILayout.Width(1), GUILayout.ExpandHeight(true));
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EditorGUI.DrawRect(r, Color.black);
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using(new GUILayout.VerticalScope(GUILayout.Width(PANEL_WIDTH)))
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{
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s_Editor?.DrawHeader();
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using (new GUILayout.HorizontalScope(GUILayout.ExpandHeight(true)))
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{
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GUILayout.Space(16);
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using (new GUILayout.VerticalScope())
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{
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s_panelScroll = GUILayout.BeginScrollView(s_panelScroll);
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GUILayout.Space(4);
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s_Editor?.OnInspectorGUI();
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GUILayout.EndScrollView();
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}
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GUILayout.Space(4);
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if (s_Editor is PingableEditor)
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{
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if ((s_Editor as PingableEditor).needRepaint)
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{
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Repaint();
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}
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}
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}
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}
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}
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}
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void SelectItem(MonoBehaviour target)
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{
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int selected = m_TreeView.FindID(target);
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m_TreeView.SetSelection(new[] { selected }, TreeViewSelectionOptions.RevealAndFrame);
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}
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Dictionary<string, List<CallTreeNode>> nodeRoots;
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List<MonoBehaviour> erroneous;
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void ReloadCallHierarchy()
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{
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if (nodeRoots == null)
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nodeRoots = new Dictionary<string, List<CallTreeNode>>();
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else
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nodeRoots.Clear();
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erroneous = new List<MonoBehaviour>();
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AddToCategory<EventBase>("Events");
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AddToCategory<StateMachine>("State Machines");
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AddToCategory<Factory>("Factories");
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AddToCategory<SendMessageAction>("Messages");
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AddRigs();
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CollectErroneousCallables();
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m_TreeView.Reload();
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}
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void CollectErroneousCallables()
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{
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if (erroneous == null || erroneous.Count == 0)
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return;
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var root = new List<CallTreeNode>();
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nodeRoots.Add("Erroneous Callables", root);
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foreach(var callable in erroneous)
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{
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root.Add(new CallTreeNode(callable, CallTreeNodeType.Callable, callable.name));
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}
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}
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void AddErroneous(MonoBehaviour bhv)
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{
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if (!erroneous.Contains(bhv))
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erroneous.Add(bhv);
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}
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void AddRigs()
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{
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// Populate rigs
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Dictionary<Rig.UpdateMode, Dictionary<int, List<Rig>>> allRigs = new Dictionary<Rig.UpdateMode, Dictionary<int, List<Rig>>>();
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var list = FindObjectsOfType<Rig>().ToList();
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if (list.Count == 0)
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return;
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foreach(var rig in list)
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{
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if (!allRigs.ContainsKey(rig.updateMode))
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allRigs.Add(rig.updateMode, new Dictionary<int, List<Rig>>());
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if (!allRigs[rig.updateMode].ContainsKey(rig.rigPriority))
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allRigs[rig.updateMode].Add(rig.rigPriority, new List<Rig>());
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allRigs[rig.updateMode][rig.rigPriority].Add(rig);
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}
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// Construct tree
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nodeRoots.Add("Rigs", new List<CallTreeNode>());
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var listRoot = nodeRoots["Rigs"];
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foreach(var updateMode in allRigs.Keys)
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{
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var group = GetGroupNode($"Update Mode: {updateMode}");
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foreach(var index in allRigs[updateMode].Keys.OrderBy(o => o))
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{
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var indexGroup = GetGroupNode($"Priority : #{index}");
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foreach(var rig in allRigs[updateMode][index])
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{
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indexGroup.Children.Add(new CallTreeNode(rig, CallTreeNodeType.Rig, $"{rig.gameObject.name} ({rig.GetType().Name})"));
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}
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group.Children.Add(indexGroup);
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}
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listRoot.Add(group);
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}
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}
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void AddToCategory<T>(string name) where T:MonoBehaviour
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{
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var list = Resources.FindObjectsOfTypeAll<T>().ToList();
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if (list.Count > 0)
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nodeRoots.Add(name, new List<CallTreeNode>());
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else
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return;
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var listRoot = nodeRoots[name];
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foreach (var item in list)
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{
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if (item.gameObject.scene == null || !item.gameObject.scene.isLoaded)
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continue;
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var stack = new Stack<object>();
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if(typeof(T) == typeof(StateMachine))
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{
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listRoot.Add(GetStateMachineNode(item as StateMachine, stack));
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}
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else if(typeof(T) == typeof(SendMessageAction))
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{
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listRoot.Add(GetMessageNode(item as SendMessageAction, stack));
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}
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else
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{
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listRoot.Add(GetNode(item, stack));
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}
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}
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}
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CallTreeNode GetNode(MonoBehaviour bhv, Stack<object> stack)
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{
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if(!stack.Contains(bhv))
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{
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stack.Push(bhv);
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var rootNode = new CallTreeNode(bhv, GetType(bhv), $"{bhv.gameObject.name} ({bhv.GetType().Name})");
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var type = bhv.GetType();
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foreach (var field in type.GetFields())
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{
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// Find Fields that are Callable[]
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if (field.FieldType.IsAssignableFrom(typeof(Callable[])))
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{
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var node = new CallTreeNode(bhv, CallTreeNodeType.Callable, field.Name);
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var value = (Callable[])field.GetValue(bhv);
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if (value != null && value.Length > 0)
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{
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rootNode.Children.Add(node);
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// Add Callables from this Callable[] array
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foreach (var call in value)
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{
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if (call != null)
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node.Children.Add(GetCallableNode(call, stack));
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else
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AddErroneous(node.Target);
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}
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}
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}
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}
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return rootNode;
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}
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else
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{
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return new CallTreeNode(bhv, GetType(bhv), $"RECURSED : {bhv.gameObject.name} ({bhv.GetType().Name})");
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}
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}
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CallTreeNode GetCallableNode(Callable c, Stack<object> stack)
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{
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if (!stack.Contains(c))
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{
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stack.Push(c);
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var rootNode = new CallTreeNode(c, GetType(c), $"{c.Name} ({c.gameObject.name} : {c.GetType().Name})");
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var type = c.GetType();
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foreach (var field in type.GetFields())
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{
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// Find Fields that are Callable[]
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if (field.FieldType.IsAssignableFrom(typeof(Callable[])))
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{
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var node = new CallTreeNode(c, CallTreeNodeType.Callable, field.Name);
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var value = (Callable[])field.GetValue(c);
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if (value != null && value.Length > 0)
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{
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rootNode.Children.Add(node);
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// Add Callables from this Callable[] array
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foreach (var call in value)
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{
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if (call != null)
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node.Children.Add(GetCallableNode(call, stack));
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else
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AddErroneous(node.Target);
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}
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}
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}
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}
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return rootNode;
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}
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else
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{
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return new CallTreeNode(c, GetType(c), $"RECURSED : {c.Name} ({c.gameObject.name} : {c.GetType().Name})");
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}
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}
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CallTreeNode GetMessageNode(SendMessageAction msg, Stack<object> stack)
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{
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if (!stack.Contains(msg))
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{
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stack.Push(msg);
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var rootNode = new CallTreeNode(msg, CallTreeNodeType.Message, $"{msg.MessageToSend} : ({msg.gameObject.name}.{msg.Name})");
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var all = Resources.FindObjectsOfTypeAll<OnMessageEvent>().Where(o=> o.MessageName == msg.MessageToSend).ToList();
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foreach(var evt in all)
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{
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rootNode.Children.Add(GetNode(evt, stack));
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}
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return rootNode;
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}
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else
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{
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return new CallTreeNode(msg, GetType(msg), $"RECURSED :{msg.MessageToSend} : ({msg.gameObject.name}.{msg.Name})");
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}
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}
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CallTreeNode GetGroupNode(string name)
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{
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return new CallTreeNode(null, CallTreeNodeType.Group, name);
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}
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CallTreeNode GetStateMachineNode(StateMachine sm, Stack<object> stack)
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{
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if (!stack.Contains(sm))
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{
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stack.Push(sm);
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var rootNode = new CallTreeNode(sm, CallTreeNodeType.StateMachine, sm.gameObject.name);
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var type = sm.GetType();
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foreach (var field in type.GetFields())
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{
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// Find Fields that are State[]
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if (field.FieldType.IsAssignableFrom(typeof(State[])))
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{
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// Add Callables from this Callable[] array
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var value = (State[])field.GetValue(sm);
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foreach (var state in value)
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{
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if (state != null)
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rootNode.Children.Add(GetStateNode(state, stack));
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else
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AddErroneous(rootNode.Target);
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}
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}
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}
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return rootNode;
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}
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else
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{
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return new CallTreeNode(sm, GetType(sm), $"RECURSED :{sm.gameObject.name}");
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}
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}
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CallTreeNode GetStateNode(State st, Stack<object> stack)
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{
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if (!stack.Contains(st))
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{
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stack.Push(st);
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var rootNode = new CallTreeNode(st, CallTreeNodeType.State, st.gameObject.name);
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var type = st.GetType();
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foreach (var field in type.GetFields())
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{
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// Find Fields that are Callable[]
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if (field.FieldType.IsAssignableFrom(typeof(Callable[])))
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{
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var node = new CallTreeNode(st, CallTreeNodeType.Callable, field.Name);
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rootNode.Children.Add(node);
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// Add Callables from this Callable[] array
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var value = (Callable[])field.GetValue(st);
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foreach (var call in value)
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{
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if (call != null)
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node.Children.Add(GetNode(call, stack));
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else
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AddErroneous(rootNode.Target);
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}
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}
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}
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return rootNode;
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}
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else
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{
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return new CallTreeNode(st, GetType(st), $"RECURSED :{st.gameObject.name}");
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}
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}
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CallTreeNodeType GetType(MonoBehaviour bhv)
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{
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if (bhv == null)
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return CallTreeNodeType.Group;
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else if (bhv is EventBase)
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return CallTreeNodeType.Event;
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else if (bhv is LogicBase)
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return CallTreeNodeType.Logic;
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else if (bhv is ActionBase)
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return CallTreeNodeType.Action;
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else if (bhv is StateMachine)
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return CallTreeNodeType.StateMachine;
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else if (bhv is State)
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return CallTreeNodeType.State;
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else if (bhv is Factory)
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return CallTreeNodeType.Factory;
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else if (bhv is OnMessageEvent || bhv is SendMessageAction)
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return CallTreeNodeType.Message;
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else
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return CallTreeNodeType.Callable;
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}
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class CallTreeNode
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{
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public string Name;
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public MonoBehaviour Target;
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public List<CallTreeNode> Children;
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public CallTreeNodeType Type;
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public CallTreeNode(MonoBehaviour target, CallTreeNodeType type, string name = "")
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{
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Name = string.IsNullOrEmpty(name) ? target.GetType().Name : name;
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Target = target;
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Type = type;
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Children = new List<CallTreeNode>();
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}
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public bool Filter(GameObject go, string filter)
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{
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bool keep = (go == null || this.Target.gameObject == go)
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&& (string.IsNullOrEmpty(filter) ? true : this.Name.Contains(filter));
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if(!keep)
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{
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foreach (var node in Children)
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keep = keep || node.Filter(go, filter);
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}
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return keep;
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}
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}
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public enum CallTreeNodeType
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{
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Callable,
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Event,
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Logic,
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Action,
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Message,
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StateMachine,
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State,
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Factory,
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Rig,
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Group,
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}
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|
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class CallTreeView : TreeView
|
|
{
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Dictionary<string, List<CallTreeNode>> m_Roots;
|
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Dictionary<int, CallTreeNode> m_Bindings;
|
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|
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public CallTreeView(Dictionary<string, List<CallTreeNode>> roots) : base(new TreeViewState())
|
|
{
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m_Roots = roots;
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m_Bindings = new Dictionary<int, CallTreeNode>();
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}
|
|
|
|
public string stringFilter { get { return m_StringFilter; } }
|
|
|
|
[SerializeField]
|
|
GameObject m_filter = null;
|
|
[SerializeField]
|
|
string m_StringFilter = "";
|
|
|
|
public bool AutoFilter { get; private set; }
|
|
public void ToggleAutoFilter()
|
|
{
|
|
SetAutoFilter(!AutoFilter);
|
|
}
|
|
|
|
public void SetAutoFilter(bool value)
|
|
{
|
|
AutoFilter = value;
|
|
if (AutoFilter)
|
|
{
|
|
Selection.selectionChanged += UpdateAutoFilter;
|
|
if(this.HasSelection())
|
|
{
|
|
SetObjectFilter(m_Bindings[this.GetSelection()[0]].Target.gameObject);
|
|
}
|
|
}
|
|
else
|
|
Selection.selectionChanged -= UpdateAutoFilter;
|
|
}
|
|
|
|
void UpdateAutoFilter()
|
|
{
|
|
if (Selection.activeGameObject != null)
|
|
SetObjectFilter(Selection.activeGameObject);
|
|
}
|
|
|
|
public void SetObjectFilter(GameObject filter = null)
|
|
{
|
|
m_filter = filter;
|
|
Reload();
|
|
}
|
|
|
|
public void SetStringFilter(string stringFilter)
|
|
{
|
|
m_StringFilter = stringFilter;
|
|
Reload();
|
|
}
|
|
|
|
protected override TreeViewItem BuildRoot()
|
|
{
|
|
int id = -1;
|
|
m_Bindings.Clear();
|
|
var treeRoot = new TreeViewItem(++id, -1, "~Root");
|
|
|
|
foreach(var kvp in m_Roots)
|
|
{
|
|
if (kvp.Value == null || kvp.Value.Count == 0)
|
|
continue;
|
|
|
|
var currentRoot = new TreeViewItem(++id, 0, kvp.Key);
|
|
treeRoot.AddChild(currentRoot);
|
|
foreach (var node in kvp.Value)
|
|
{
|
|
if (node.Type != CallTreeNodeType.Group && !node.Filter(m_filter, m_StringFilter))
|
|
continue;
|
|
|
|
currentRoot.AddChild(GetNode(node, ref id, 1));
|
|
}
|
|
}
|
|
if (treeRoot.children == null)
|
|
{
|
|
treeRoot.AddChild(new TreeViewItem(1, 0, "(No Results)"));
|
|
}
|
|
|
|
return treeRoot;
|
|
}
|
|
|
|
public int FindID(MonoBehaviour target)
|
|
{
|
|
if (m_Bindings.Any(o => o.Value.Target == target))
|
|
return m_Bindings.Where(o => o.Value.Target == target).First().Key;
|
|
else
|
|
return int.MinValue;
|
|
}
|
|
|
|
TreeViewItem GetNode(CallTreeNode node, ref int id, int depth)
|
|
{
|
|
id++;
|
|
var item = new TreeViewItem(id, depth, $"{node.Name}");
|
|
item.icon = GetIcon(node.Target, node.Type);
|
|
m_Bindings.Add(id, node);
|
|
|
|
foreach(var child in node.Children)
|
|
{
|
|
// If this is a group, filter all its direct children
|
|
if (node.Type == CallTreeNodeType.Group && !child.Filter(m_filter, m_StringFilter))
|
|
continue;
|
|
|
|
item.AddChild(GetNode(child, ref id, depth + 1));
|
|
}
|
|
return item;
|
|
}
|
|
|
|
Texture2D GetIcon(MonoBehaviour bhv, CallTreeNodeType type)
|
|
{
|
|
if(bhv != null && type != CallTreeNodeType.Callable)
|
|
{
|
|
var texture = EditorGUIUtility.ObjectContent(bhv, bhv.GetType()).image;
|
|
if (texture != null)
|
|
return texture as Texture2D;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
default:
|
|
case CallTreeNodeType.Group:
|
|
return Styles.Group;
|
|
case CallTreeNodeType.Rig:
|
|
return Styles.Rig;
|
|
case CallTreeNodeType.Callable:
|
|
return Styles.Callable;
|
|
case CallTreeNodeType.Action:
|
|
return Styles.Action;
|
|
case CallTreeNodeType.Logic:
|
|
return Styles.Logic;
|
|
case CallTreeNodeType.Event:
|
|
return Styles.Event;
|
|
case CallTreeNodeType.Message:
|
|
return Styles.Message;
|
|
case CallTreeNodeType.State:
|
|
return Styles.State;
|
|
case CallTreeNodeType.Factory:
|
|
return Styles.Factory;
|
|
case CallTreeNodeType.StateMachine:
|
|
return Styles.StateMachine;
|
|
}
|
|
}
|
|
|
|
protected override void SelectionChanged(IList<int> selectedIds)
|
|
{
|
|
if (AutoFilter)
|
|
return;
|
|
|
|
base.SelectionChanged(selectedIds);
|
|
if (selectedIds.Count > 0 && m_Bindings.ContainsKey(selectedIds[0]))
|
|
if(m_Bindings[selectedIds[0]].Target != null)
|
|
{
|
|
var node = m_Bindings[selectedIds[0]];
|
|
|
|
if (!(showPanel && instance.position.width > MIN_WIDTH))
|
|
{
|
|
Selection.activeObject = node.Target;
|
|
|
|
if (node.Type == CallTreeNodeType.Rig
|
|
|| node.Type == CallTreeNodeType.Action
|
|
|| node.Type == CallTreeNodeType.Logic
|
|
|| node.Type == CallTreeNodeType.Event
|
|
|| node.Type == CallTreeNodeType.StateMachine
|
|
|| node.Type == CallTreeNodeType.State
|
|
)
|
|
{
|
|
PingableEditor.PingObject(node.Target);
|
|
}
|
|
}
|
|
else
|
|
SetEditorFor(node.Target);
|
|
}
|
|
}
|
|
|
|
public static class Styles
|
|
{
|
|
public static Texture2D Group = null;
|
|
public static Texture2D Callable = Icon("Misc/ic-callable.png");
|
|
public static Texture2D Rig = Icon("Misc/ic-callable.png");
|
|
public static Texture2D Action = Icon("Actions/ic-action-generic.png");
|
|
public static Texture2D Logic = Icon("Logic/ic-generic-logic.png");
|
|
public static Texture2D Event = Icon("Events/ic-event-generic.png");
|
|
public static Texture2D Message = Icon("Events/ic-event-message .png");
|
|
public static Texture2D StateMachine = Icon("Misc/ic-StateMachine.png");
|
|
public static Texture2D State = Icon("Misc/ic-State.png");
|
|
public static Texture2D Factory = Icon("Misc/ic-Factory.png");
|
|
|
|
static Texture2D Icon(string path)
|
|
{
|
|
return AssetDatabase.LoadAssetAtPath<Texture2D>($"Packages/net.peeweek.gameplay-ingredients/Icons/{path}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|