using GameplayIngredients.Actions; using UnityEngine; namespace GameplayIngredients.Interactions { [HelpURL(Help.URL + "interactive")] [AddComponentMenu(ComponentMenu.interactivePath + "Interaction")] [Callable("Game", "Misc/ic-interaction.png")] public class Interaction : ActionBase { public InteractiveUser InteractiveUser; public override void Execute(GameObject instigator = null) { if (InteractiveUser != null) InteractiveUser.Interact(); } } }