using NaughtyAttributes; using UnityEngine.Events; namespace GameplayIngredients.Events { public class OnEnableDisableEvent : EventBase { [ReorderableList] public Callable[] OnEnableEvent; [ReorderableList] public Callable[] OnDisableEvent; private void OnEnable() { Callable.Call(OnEnableEvent, gameObject); } private void OnDisable() { Callable.Call(OnDisableEvent, gameObject); } } }