using NaughtyAttributes; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GameplayIngredients.Actions { public class TeleportGameObjectAction : ActionBase { [ReorderableList] public GameObject[] ObjectsToTeleport; public bool TeleportInstigator = false; public Transform TeleportTarget; public override void Execute(GameObject instigator = null) { if(TeleportTarget == null) { Debug.LogWarning("No Teleport Target"); return; } if(ObjectsToTeleport != null) { foreach(var obj in ObjectsToTeleport) { Teleport(obj, TeleportTarget.position, TeleportTarget.rotation); } } if (TeleportInstigator && instigator != null) Teleport(instigator, TeleportTarget.position, TeleportTarget.rotation); } static void Teleport(GameObject obj, Vector3 worldPosition, Quaternion rotation) { obj.transform.position = worldPosition; obj.transform.rotation = rotation; } } }