using UnityEngine; namespace GameplayIngredients.Managers { #if !ENABLE_INPUT_SYSTEM [DoNotCreateManager] [WarnDisabledModule("New Input System","Player Settings")] #endif [AddComponentMenu(ComponentMenu.managersPath + "Input System Manager (New Input System)")] [ManagerDefaultPrefab("InputSystemManager")] public class InputSystemManager : Manager { //public InputActionAsset } }