using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Experimental.VFX; using UnityEditor; using GameplayIngredients; using UnityEngine.Playables; namespace GameplayIngredients.Editor { [InitializeOnLoad] public static class HierarchyHints { const string kMenuPath = "Edit/Advanced Hierarchy View %."; public const int kMenuPriority = 230; [MenuItem(kMenuPath, priority = kMenuPriority, validate = false)] static void Toggle() { if (Active) Active = false; else Active = true; } [MenuItem(kMenuPath, priority = kMenuPriority, validate = true)] static bool ToggleCheck() { Menu.SetChecked(kMenuPath, Active); return SceneView.sceneViews.Count > 0; } static readonly string kPreferenceName = "GameplayIngredients.HierarchyHints"; public static bool Active { get { return EditorPrefs.GetBool(kPreferenceName, false); } set { EditorPrefs.SetBool(kPreferenceName, value); UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); } } static HierarchyHints() { EditorApplication.hierarchyWindowItemOnGUI -= HierarchyOnGUI; EditorApplication.hierarchyWindowItemOnGUI += HierarchyOnGUI; foreach (var kvp in s_Definitions) { Contents.AddIcon(kvp.Key, kvp.Value); } } static Dictionary s_Definitions = new Dictionary() { { typeof(MonoBehaviour), "cs Script Icon"}, { typeof(Camera), "Camera Icon"}, { typeof(MeshRenderer), "MeshRenderer Icon"}, { typeof(SkinnedMeshRenderer), "SkinnedMeshRenderer Icon"}, { typeof(BoxCollider), "BoxCollider Icon"}, { typeof(SphereCollider), "SphereCollider Icon"}, { typeof(CapsuleCollider), "CapsuleCollider Icon"}, { typeof(MeshCollider), "MeshCollider Icon"}, { typeof(AudioSource), "AudioSource Icon"}, { typeof(Animation), "Animation Icon"}, { typeof(Animator), "Animator Icon"}, { typeof(PlayableDirector), "PlayableDirector Icon"}, { typeof(Light), "Light Icon"}, { typeof(LightProbeGroup), "LightProbeGroup Icon"}, { typeof(LightProbeProxyVolume), "LightProbeProxyVolume Icon"}, { typeof(ReflectionProbe), "ReflectionProbe Icon"}, { typeof(VisualEffect), "VisualEffect Icon"}, { typeof(ParticleSystem), "ParticleSystem Icon"}, { typeof(Canvas), "Canvas Icon"}, { typeof(Image), "Image Icon"}, { typeof(Text), "Text Icon"}, { typeof(Button), "Button Icon"}, }; static void HierarchyOnGUI(int instanceID, Rect selectionRect) { if (!Active) return; var fullRect = selectionRect; fullRect.xMin = 0; fullRect.xMax = EditorGUIUtility.currentViewWidth; GameObject o = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (o == null) return; var c = GUI.color; if (o.isStatic) { GUI.Label(fullRect, "(s)"); EditorGUI.DrawRect(fullRect, Colors.dimGray); } foreach(var type in s_Definitions.Keys) { if (o.GetComponents(type).Length > 0) selectionRect = DrawIcon(selectionRect, Contents.GetContent(type), Color.white); } GUI.color = c; } static Rect DrawIcon(Rect rect, GUIContent content, Color color, int size = 16) { GUI.color = color; GUI.Label(rect, content, Styles.icon); rect.width = rect.width - size; return rect; } static class Contents { static Dictionary s_Icons = new Dictionary(); public static void AddIcon(Type type, string IconName) { s_Icons.Add(type, EditorGUIUtility.IconContent(IconName)); } public static GUIContent GetContent(Type t) { return s_Icons[t]; } } static class Colors { public static Color orange = new Color(1.0f, 0.7f, 0.1f); public static Color red = new Color(1.0f, 0.4f, 0.3f); public static Color yellow = new Color(0.8f, 1.0f, 0.1f); public static Color green = new Color(0.2f, 1.0f, 0.1f); public static Color blue = new Color(0.5f, 0.8f, 1.0f); public static Color violet = new Color(0.8f, 0.5f, 1.0f); public static Color purple = new Color(1.0f, 0.5f, 0.8f); public static Color dimGray = new Color(0.4f, 0.4f, 0.4f, 0.2f); } static class Styles { public static GUIStyle rightLabel; public static GUIStyle icon; static Styles() { rightLabel = new GUIStyle(EditorStyles.label); rightLabel.alignment = TextAnchor.MiddleRight; rightLabel.normal.textColor = Color.white; rightLabel.onNormal.textColor = Color.white; rightLabel.active.textColor = Color.white; rightLabel.onActive.textColor = Color.white; icon = new GUIStyle(rightLabel); icon.padding = new RectOffset(); icon.margin = new RectOffset(); } } } }