using UnityEngine; namespace GameplayIngredients.Events { [AddComponentMenu(ComponentMenu.eventsPath + "On Start Event")] [AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Events/ic-event-start.png")] public class OnStartEvent : EventBase { public Callable[] OnStart; private void Start() { Callable.Call(OnStart, gameObject); } } }