# Changelog ## 2019.1.3 #### Added * **Call Tree Explorer :** Using Window/Gameplay Ingredients/Call Tree Explorer , opens a window that lists the tree of Events, Logic and Actions, State Machines and Event Calling Actions * **Folders:** In the Game Object creation Menu, Select folder to add a folder in the hierarchy. Automatically adds Static Game Objects with colored icon (Displayed using Advanced Hierarchy View) * Added option in GameplayIngredientsSettings to disable visibility of Callable[] bound to Update Loops. * Added OnUpdate Event : Perform calls every update * Added OnColider Event : Perform calls upon collisions * Added OnJoinBreak Event : Perform calls upon Rigid body joint break * Added FlipFlop Logic : Two-state latch logic * Added State Logic : Perform logic based on State Machine current state. * Added Audio Mix Snapshot Action : Set Mixer Snapshots * Added RigidBody Action : Perform actions on a rigidbody * Added SetAnimatorParameterAction : Perform parameter setting on Animators * Added Sacrifice Oldest option to Factory * Added Folder Cosmetic Behavior (for view in Advanced HIerarchy View) * Added Timer Component * Added TimerAction to control Timer * Added TimerDisplayRig * Added Global Variables (Globals + Local Scope) * Added Global Variable Set Action * Added Global Variable Logic * Added Global Variables Reset Action #### Changed - Moved Menu Items in Window menu into a Gameplay Ingredients Subfolder - GameManager Resets Global Variables Local Scope on Level Load #### Fixed * Fixed LinkGameView not working in play mode when excluding VirtualCameraManager. * Fixed Performance issue in GameplayIngredientsSettings when having a big list of Excluded managers. * Fixed ApplicationExitAction : Exits play mode when in Editor. ## 2019.1.2 #### Changed * **[Breaking Change]** Discover Assets now reference many Scenes/SceneSetups * Action to take: have to re-reference scenes in Discover Asset #### Added * Added Screenshot Manager (Defaults to F11 to take screenshots) * Added OnMouseDownEvent * Added OnMouseHoverEvent * Added OnVisibilityEvent * Added SaveDataSwitchOnIntLogic #### Fixed * Fixed warning in CycleResolutionsAction ## 2019.1.1 #### Changed #### Added * Log Action * Added Playable Director to objects in discover (to open atimeline at a give playable director) * Added support of Game Save Value index for Factories (in order to select a blueprint object from a saved value) #### Fixed * Fixed Import Errors at first project load, including the way we load discover and GameplayIngredients project settings * Secure checks in Gathering Manager classes from assembly (skips protected assemblies now) ## 2019.1.0 #### Changed * Removed counts in OnTriggerEvent * Callables can now be friendly-named (with default formatting) * Updated Starter Packages #### Added - Added NTimesLogic (split from OnTriggerEvent) - Added Replace Mode for Level Streaming Manager - Added UIToggle Action and Property Drawer - Added Audio Play Clip Action - Added Platform Logic - New Welcome Screen, with Wizard - New optional GameplayIngredients Project Configuration asset - Toggles for verbose callable logging - Manager Exclusion List - New Scene from Template Window + Config SceneTemplateLists Assets - Helps creating new scenes from user-made templates - New Discover Window System: - Adds a new DiscoverAsset to reference Levels / Scene Setups - Adds new Discover components in scenes - Discover window helps navigate scenes while in editor and discover content. - Added improved Game Manager - Manages loading of main menu & levels directly instead of using LevelStreamingManager - Manages Level Startup in sync after all scenes have started. #### Fixed * Fixed code to run on Unity 2019.1 * Fixed factory managed objects upon destroy * Fixes in LinkGameView when application is not playing * Fix in LevelStreamingManager incorrect computation of Scene Counts * Fixes in VirtualCameraManager * Fixes in Find/Replace window * Fixes in Hierarchy View Hints for Unity 2019.3 new skin ## 2018.3.0 Initial Version