using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Collections.Generic; namespace NaughtyAttributes.Editor { [PropertyDrawer(typeof(ReorderableListAttribute))] public class ReorderableListPropertyDrawer : PropertyDrawer { private Dictionary reorderableListsByPropertyName = new Dictionary(); public override void DrawProperty(SerializedProperty property) { EditorDrawUtility.DrawHeader(property); if (property.isArray) { if (!this.reorderableListsByPropertyName.ContainsKey(property.name)) { ReorderableList reorderableList = new ReorderableList(property.serializedObject, property, true, true, true, true) { drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, string.Format("{0}: {1}", property.displayName, property.arraySize), EditorStyles.label); }, drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { var element = property.GetArrayElementAtIndex(index); rect.y += 2f; EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight), element); } }; this.reorderableListsByPropertyName[property.name] = reorderableList; } this.reorderableListsByPropertyName[property.name].DoLayoutList(); } else { string warning = typeof(ReorderableListAttribute).Name + " can be used only on arrays or lists"; EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property)); EditorDrawUtility.DrawPropertyField(property); } } public override void ClearCache() { this.reorderableListsByPropertyName.Clear(); } } }