using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace GameplayIngredients.Editor { [CustomPropertyDrawer(typeof(TypeDropDownAttribute))] public class TypeDropDownPropertyDrawer : PropertyDrawer { Dictionary> m_AssignableTypeNames; public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { Type type = ((TypeDropDownAttribute)attribute).m_BaseType; CacheType(type); string TypeName = type.FullName; int index = m_AssignableTypeNames[TypeName].IndexOf(property.stringValue); int newVal = EditorGUI.Popup(position, index, m_AssignableTypeNames[TypeName].ToArray()); if(GUI.changed && index != newVal) { property.stringValue = m_AssignableTypeNames[TypeName][newVal]; } } void CacheType(Type baseType) { if (m_AssignableTypeNames == null) m_AssignableTypeNames = new Dictionary>(); string key = baseType.FullName; if (!m_AssignableTypeNames.ContainsKey(key)) m_AssignableTypeNames.Add(key, new List()); foreach(var assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach(var type in assembly.GetTypes()) { if(baseType.IsAssignableFrom(type) && !type.IsAbstract) { m_AssignableTypeNames[key].Add(type.Name); } } } } } }