using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; namespace GameplayIngredients { [RequireComponent(typeof(Camera))] [RequireComponent(typeof(CinemachineBrain))] [ManagerDefaultPrefab("VirtualCameraManager")] public class VirtualCameraManager : Manager { Camera m_Camera; CinemachineBrain m_Brain; private void Awake() { m_Camera = GetComponent(); m_Brain = GetComponent(); } public void BlendToCamera(CinemachineVirtualCamera camera, float delay) { } } }