using UnityEngine; using Cinemachine; namespace GameplayIngredients { [AddComponentMenu(ComponentMenu.managersPath + "Virtual Camera Manager")] [RequireComponent(typeof(Camera))] [RequireComponent(typeof(CinemachineBrain))] [ManagerDefaultPrefab("VirtualCameraManager")] public class VirtualCameraManager : Manager { public Camera Camera { get; private set; } public CinemachineBrain Brain { get; private set; } private void Awake() { Camera = GetComponent(); Brain = GetComponent(); } } }