using UnityEngine; using UnityEngine.UI; namespace GameplayIngredients.Actions { public class FocusUIAction : ActionBase { public Selectable UIObjectToFocus; public override void Execute(GameObject instigator = null) { if (UIObjectToFocus != null) { // Workaround : Before selecting, we ensure that there's no selection in the EventSystem Manager.Get().eventSystem.SetSelectedGameObject(null); UIObjectToFocus.Select(); } } } }