using UnityEngine;

namespace GameplayIngredients
{
    static class ComponentMenu
    {
        public const string basePath = "Gameplay Ingredients/";
        public const string actionsPath = basePath + "Actions/";
        public const string cinemachinePath = basePath + "Cinemachine/";
        public const string controllerPath = basePath + "Controllers/";
        public const string counterPath = basePath + "Counters/";
        public const string eventsPath = basePath + "Events/";
        public const string factoryPath = basePath + "Factories/";
        public const string interactivePath = basePath + "Interactive/";
        public const string logicPath = basePath + "Logic/";
        public const string managersPath = basePath + "Managers/";
        public const string miscPath = basePath + "Misc./";
        public const string pickupPath = basePath + "Pickups/";
        public const string rigsPath = basePath + "Rigs/";
        public const string timerPath = basePath + "Timers/";
        public const string stateMachinePath = basePath + "State Machines/";
        public const string vfxPath = basePath + "VFX/";
    }


}