using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.Playables; #if UNITY_2019_3_OR_NEWER using UnityEngine.VFX; #else using UnityEngine.Experimental.VFX; #endif using UnityEngine.Timeline; namespace GameplayIngredients.Editor { [CustomEditor(typeof(Discover))] public class DiscoverEditor : UnityEditor.Editor { const string kEditPreferenceName = "GameplayIngredients.DiscoverEditor.Editing"; static bool editing { get { return EditorPrefs.GetBool(kEditPreferenceName, false); } set { if (value != editing) EditorPrefs.SetBool(kEditPreferenceName, value); } } Discover m_Discover; private void OnEnable() { m_Discover = serializedObject.targetObject as Discover; if (m_Discover.transform.hideFlags != HideFlags.HideInInspector) m_Discover.transform.hideFlags = HideFlags.HideInInspector; } public override void OnInspectorGUI() { using (new GUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); editing = GUILayout.Toggle(editing, "Edit", EditorStyles.miniButton, GUILayout.Width(48)); } if (editing) DrawDefaultInspector(); else DrawDiscoverContentGUI(m_Discover); } public static void DrawDiscoverContentGUI(Discover discover) { if(!string.IsNullOrEmpty(discover.Category)) GUILayout.Label(discover.Category, DiscoverWindow.Styles.subHeader); GUILayout.Label(discover.Name, DiscoverWindow.Styles.header); using (new GUILayout.VerticalScope(DiscoverWindow.Styles.indent)) { if (discover.Description != null && discover.Description != string.Empty) { GUILayout.Label(discover.Description, DiscoverWindow.Styles.body); } GUILayout.Space(8); foreach (var section in discover.Sections) { SectionGUI(section); GUILayout.Space(16); } } } public static void SectionGUI(DiscoverSection section) { using (new DiscoverWindow.GroupLabelScope(section.SectionName)) { using (new GUILayout.VerticalScope(DiscoverWindow.Styles.slightIndent)) { GUILayout.Label(section.SectionContent, DiscoverWindow.Styles.body); if (section.Actions != null && section.Actions.Length > 0) { GUILayout.Space(8); using (new GUILayout.VerticalScope(GUI.skin.box)) { foreach (var action in section.Actions) { using (new GUILayout.HorizontalScope()) { GUILayout.Label(action.Description); GUILayout.FlexibleSpace(); using (new GUILayout.HorizontalScope(GUILayout.MinWidth(160), GUILayout.Height(22))) { ActionButtonGUI(action.Target); } } } } } } } } static void ActionButtonGUI(UnityEngine.Object target) { if (target == null) { EditorGUI.BeginDisabledGroup(true); GUILayout.Button("(No Object)"); EditorGUI.EndDisabledGroup(); return; } Type t = target.GetType(); if (t == typeof(GameObject)) { GameObject go = target as GameObject; if (GUILayout.Button(" Select ", DiscoverWindow.Styles.buttonLeft)) { Selection.activeObject = go; } if(PrefabUtility.GetPrefabAssetType(go) == PrefabAssetType.NotAPrefab) { if (GUILayout.Button(" Go to ", DiscoverWindow.Styles.buttonRight)) { Selection.activeObject = go; SceneView.lastActiveSceneView.FrameSelected(); } } else { if (GUILayout.Button(" Open ", DiscoverWindow.Styles.buttonRight)) { AssetDatabase.OpenAsset(go); } } } else if (t == typeof(Discover)) { if (GUILayout.Button("Discover")) { var discover = target as Discover; Selection.activeGameObject = discover.gameObject; DiscoverWindow.SelectDiscover(discover); } } else if (t == typeof(VisualEffectAsset)) { if (GUILayout.Button("Open VFX Graph")) { VisualEffectAsset graph = target as VisualEffectAsset; AssetDatabase.OpenAsset(graph); } } else if (t == typeof(Animation)) { if (GUILayout.Button("Open Animation")) { Animation animation = target as Animation; AssetDatabase.OpenAsset(animation); } } else if (t == typeof(TimelineAsset)) { if (GUILayout.Button("Open Timeline")) { TimelineAsset timeline = target as TimelineAsset; AssetDatabase.OpenAsset(timeline); } } else if (t == typeof(PlayableDirector)) { if (GUILayout.Button("Open Director")) { PlayableDirector director = target as PlayableDirector; AssetDatabase.OpenAsset(director.playableAsset); Selection.activeObject = director.gameObject; } } else if (t == typeof(Shader)) { if (GUILayout.Button("Open Shader")) { Shader shader = target as Shader; AssetDatabase.OpenAsset(shader); } } else { if (GUILayout.Button("Select")) { Selection.activeObject = target; } } } } }