using UnityEngine; namespace GameplayIngredients.Actions { public class TakeScreenshotAction : ActionBase { [Tooltip("Super Sampling multiplier")] public int supersampleRate = 1; [Tooltip("Base Filename (will be numbered) ")] public string fileName = "screenshot"; [Tooltip("How many digits in the sequence numbers.")] public int figureCount = 2; private int screenshotNumber = 0; public override void Execute(GameObject instigator = null) { ScreenCapture.CaptureScreenshot(fileName + screenshotNumber.ToString().PadLeft(figureCount, '0') + ".png", supersampleRate); screenshotNumber += 1; } } }