using UnityEngine; using UnityEngine.Events; namespace GameplayIngredients.Hooks { public class OnKeyDownAction : HookBase { public enum ActionType { KeyDown, KeyUp } public KeyCode Key = KeyCode.F5; public UnityEvent OnKeyDownEvent; public UnityEvent OnKeyUpEvent; void Update() { if (Input.GetKeyDown(Key)) OnKeyDownEvent.Invoke(); if (Input.GetKeyUp(Key)) OnKeyUpEvent.Invoke(); } } }