using NaughtyAttributes; using System.Collections; using UnityEngine; using UnityEngine.Events; namespace GameplayIngredients.Logic { public class NTimesLogic : LogicBase { [ReorderableList] public Callable[] Calls; [Min(1), SerializeField] protected int Count = 1; int m_RemainingCount; void Awake() { Reset(); } public void Reset() { m_RemainingCount = Count; } public override void Execute(GameObject instigator = null) { if(m_RemainingCount > 0) { m_RemainingCount--; Callable.Call(Calls, instigator); } } } }