using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using NaughtyAttributes; namespace GameplayIngredients.Actions { public class FullScreenFadeAction : ActionBase { public FullScreenFadeManager.FadeMode Fading = FullScreenFadeManager.FadeMode.ToBlack; public float Duration = 2.0f; [ReorderableList] public Callable[] OnComplete; public override void Execute(GameObject instigator = null) { Manager.Get().Fade(Duration, Fading, OnComplete, instigator); } } }