using UnityEngine; namespace GameplayIngredients { [ExecuteAlways] public class Folder : MonoBehaviour { public Color Color = Color.yellow; private void Awake() { Reset(); } private void Reset() { gameObject.isStatic = true; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; if(Application.isPlaying) { Destroy(this); } } } }