using UnityEngine.Experimental.UIElements; using UnityEngine.Experimental.UIElements.StyleEnums; using UnityEngine; using System; namespace GraphProcessor { [System.Serializable] public class PinnedElement { public Vector2 position = Vector2.zero; public bool opened = true; public SerializableType editorType; public PinnedElement(Type editorType) { this.editorType = new SerializableType(editorType); } } }