using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace GameplayIngredients { [AttributeUsage(AttributeTargets.Class)] public class ManagerDefaultPrefabAttribute : Attribute { public string prefab { get => m_Prefab; } string m_Prefab; public ManagerDefaultPrefabAttribute(string prefabName) { m_Prefab = prefabName; } } }