using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Experimental.UIElements; using UnityEditor.Experimental.UIElements.GraphView; using UnityEngine.Experimental.UIElements; using GraphProcessor; [NodeCustomEditor(typeof(NODE_TYPE))] public class #SCRIPTNAME# : BaseNodeView { public override void Enable() { var node = nodeTarget as NODE_TYPE; // Create your fields using node's variables and add them to the controlsContainer controlsContainer.Add(new Label("Hello World !")); } }