using UnityEngine; using UnityEngine.Events; namespace GameplayIngredients.Actions { [Callable("Game", "Actions/ic-action-event.png")] public class UnityEventAction : ActionBase { public UnityEvent OnExecute; public override void Execute(GameObject instigator = null) { OnExecute.Invoke(); } public override string GetDefaultName() { return $"Call UnityEvent(s)"; } } }