using UnityEngine; using UnityEngine.UI; namespace GameplayIngredients.Actions { [Callable("UI", "Actions/ic-action-ui.png")] public class FocusUIAction : ActionBase { public Selectable UIObjectToFocus; public override void Execute(GameObject instigator = null) { if (UIObjectToFocus != null) { // Workaround : Before selecting, we ensure that there's no selection in the EventSystem Manager.Get().eventSystem.SetSelectedGameObject(null); UIObjectToFocus.Select(); } } public override string GetDefaultName() { return $"Focus UI : '{UIObjectToFocus?.name}'"; } } }