using NaughtyAttributes; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GameplayIngredients.Logic { public class CounterLogic : LogicBase { public enum ValueSourceType { Property, GlobalVariable, GameSave, } public enum Evaluation { Equal, NotEqual, Greater, GreaterOrEqual, Less, LessOrEqual } [NonNullCheck] public Counter Counter; public Evaluation evaluation = Evaluation.Equal; public ValueSourceType ValueSource = ValueSourceType.Property; [ShowIf("isValueProperty")] public int Value = 1; [ShowIf("isValueGameSave")] public string GameSaveVariableName = "Variable"; [ShowIf("isValueGameSave")] public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System; [ShowIf("isValueGlobal")] public string GlobalVariableName = "Variable"; [ShowIf("isValueGlobal")] public Globals.Scope GlobalScope = Globals.Scope.Global; [ReorderableList] public Callable[] OnTestSuccess; [ReorderableList] public Callable[] OnTestFail; bool isValueProperty() { return ValueSource == ValueSourceType.Property; } bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; } bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; } public override void Execute(GameObject instigator = null) { int value; switch (ValueSource) { default: case ValueSourceType.Property: value = Value; break; case ValueSourceType.GlobalVariable: if (Globals.HasInt(GlobalVariableName, GlobalScope)) value = Globals.GetInt(GlobalVariableName, GlobalScope); else { Debug.LogWarning($"CounterLogic ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})"); value = 0; } break; case ValueSourceType.GameSave: var gsm = Manager.Get(); if (gsm.HasInt(GameSaveVariableName, GameSaveLocation)) value = gsm.GetInt(GameSaveVariableName, GameSaveLocation); else { Debug.LogWarning($"CounterLogic ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})"); value = 0; } break; } bool test = false; switch (evaluation) { case Evaluation.Equal: test = Counter.CurrentValue == value; break; case Evaluation.NotEqual: test = Counter.CurrentValue != value; break; case Evaluation.Greater: test = Counter.CurrentValue > value; break; case Evaluation.GreaterOrEqual: test = Counter.CurrentValue >= value; break; case Evaluation.Less: test = Counter.CurrentValue < value; break; case Evaluation.LessOrEqual: test = Counter.CurrentValue <= value; break; default: break; } if (test) Callable.Call(OnTestSuccess, instigator); else Callable.Call(OnTestFail, instigator); } } }