using NaughtyAttributes; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GameplayIngredients.Actions { public class CounterAction : ActionBase { public enum CounterOperation { Set, Add, Subtract, Multiply, Divide, Modulo } public enum ValueSourceType { Property, GlobalVariable, GameSave, } [ReorderableList] public Counter[] Counters; public CounterOperation Operation = CounterOperation.Set; public ValueSourceType ValueSource = ValueSourceType.Property; [ShowIf("isValueProperty")] public int Value = 1; [ShowIf("isValueGameSave")] public string GameSaveVariableName = "Variable"; [ShowIf("isValueGameSave")] public GameSaveManager.Location GameSaveLocation = GameSaveManager.Location.System; [ShowIf("isValueGlobal")] public string GlobalVariableName = "Variable"; [ShowIf("isValueGlobal")] public Globals.Scope GlobalScope = Globals.Scope.Global; bool isValueProperty() { return ValueSource == ValueSourceType.Property; } bool isValueGameSave() { return ValueSource == ValueSourceType.GameSave; } bool isValueGlobal() { return ValueSource == ValueSourceType.GlobalVariable; } public override void Execute(GameObject instigator = null) { int value; switch (ValueSource) { default: case ValueSourceType.Property: value = Value; break; case ValueSourceType.GlobalVariable: if (Globals.HasInt(GlobalVariableName, GlobalScope)) value = Globals.GetInt(GlobalVariableName, GlobalScope); else { Debug.LogWarning($"CounterAction ({name}) : Could not find Global integer {GlobalVariableName}({GlobalScope})"); value = 0; } break; case ValueSourceType.GameSave: var gsm = Manager.Get(); if (gsm.HasInt(GameSaveVariableName, GameSaveLocation)) value = gsm.GetInt(GameSaveVariableName, GameSaveLocation); else { Debug.LogWarning($"CounterAction ({name}) : Could not find Game Save integer {GameSaveVariableName}({GameSaveLocation})"); value = 0; } break; } foreach(var counter in Counters) { if (counter == null) continue; switch (Operation) { default: case CounterOperation.Set: break; case CounterOperation.Add: value = counter.CurrentValue + value; break; case CounterOperation.Subtract: value = counter.CurrentValue - value; break; case CounterOperation.Multiply: value = counter.CurrentValue * value; break; case CounterOperation.Divide: if (value != 0) value = counter.CurrentValue / value; else { Debug.LogWarning($"{this.name} : Division by zero"); continue; } break; case CounterOperation.Modulo: if (value != 0) value = counter.CurrentValue % value; else { Debug.LogWarning($"{this.name} : Modulo by zero"); continue; } break; } counter.SetValue(value, instigator); } } } }