using System.Collections; using System; using UnityEngine; using UnityEngine.UI; namespace GameplayIngredients { [AddComponentMenu(ComponentMenu.managersPath + "Full Screen Fade Manager")] [ManagerDefaultPrefab("FullScreenFadeManager")] public class FullScreenFadeManager : Manager { public enum FadeMode { FromBlack = 0, ToBlack = 1 } public enum FadeTimingMode { UnscaledGameTime, GameTime, } public Image FullScreenFadePlane; private Coroutine m_Coroutine; public void Fade(float duration, FadeMode mode, FadeTimingMode timingMode, Callable[] OnComplete, GameObject instigator = null) { if (m_Coroutine != null) { StopCoroutine(m_Coroutine); m_Coroutine = null; } if (duration <= 0.0f) { var color = FullScreenFadePlane.color; ; switch (mode) { case FadeMode.ToBlack: color.a = 1.0f; break; case FadeMode.FromBlack: color.a = 0.0f; break; default: throw new NotImplementedException(); } FullScreenFadePlane.gameObject.SetActive(color.a == 1.0f); FullScreenFadePlane.color = color; Callable.Call(OnComplete, instigator); } else { switch (mode) { case FadeMode.ToBlack: m_Coroutine = StartCoroutine(FadeCoroutine(duration, 1.0f, 1.0f, timingMode, OnComplete, instigator)); break; case FadeMode.FromBlack: m_Coroutine = StartCoroutine(FadeCoroutine(duration, 0.0f, -1.0f, timingMode, OnComplete, instigator)); break; default: throw new NotImplementedException(); } } } IEnumerator FadeCoroutine(float duration, float target, float sign, FadeTimingMode timingMode, Callable[] OnComplete, GameObject instigator) { FullScreenFadePlane.gameObject.SetActive(true); Color c = FullScreenFadePlane.color; while (sign > 0 ? FullScreenFadePlane.color.a <= target : FullScreenFadePlane.color.a >= target) { float t; switch (timingMode) { case FadeTimingMode.GameTime: t = Time.deltaTime; break; default: case FadeTimingMode.UnscaledGameTime: t = Time.unscaledDeltaTime; break; } c = FullScreenFadePlane.color; c.a += sign * t / duration; FullScreenFadePlane.color = c; yield return new WaitForEndOfFrame(); } Color finalColor = FullScreenFadePlane.color; finalColor.a = target; FullScreenFadePlane.color = finalColor; Callable.Call(OnComplete, instigator); FullScreenFadePlane.gameObject.SetActive(target != 0.0f); yield return new WaitForEndOfFrame(); m_Coroutine = null; } } }