using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; [System.Serializable, NodeMenuItem("Custom/#NAME#")] public class #SCRIPTNAME# : BaseNode { [Input(name = "In")] public float input; [Output(name = "Out")] public float output; public override string name => "#NAME#"; protected override void Process() { output = input * 42; } }