using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GameplayIngredients.Actions { public class ResetGlobalAction : ActionBase { public ResetType resetType = ResetType.Locals; public enum ResetType { Locals = 1, Globals = 2, All = Locals | Globals, } public override void Execute(GameObject instigator = null) { if (resetType == ResetType.Locals || resetType == ResetType.All) Globals.ResetLocals(); if (resetType == ResetType.Globals || resetType == ResetType.All) Globals.ResetGlobals(); } } }