using GameplayIngredients.Editor; using NaughtyAttributes.Editor; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; public abstract class IngredientEditor : PingableEditor { protected List baseProperties; protected Dictionary reorderableLists; protected override void OnEnable() { base.OnEnable(); if (baseProperties == null) baseProperties = new List(); else baseProperties.Clear(); Type inspectedType = this.serializedObject.targetObject.GetType(); foreach (FieldInfo info in inspectedType.FindMembers(MemberTypes.Field, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, null)) { if (info.IsNotSerialized) continue; var property = serializedObject.FindProperty(info.Name); if (property != null) { baseProperties.Add(property); if (isCallableArray(property)) { if (reorderableLists == null) reorderableLists = new Dictionary(); string key = GetPropertyKeyName(property); reorderableLists[key] = new CallableReorderableList(serializedObject, property); } } } } static bool isCallableArray(SerializedProperty property) => property.isArray && property.arrayElementType == "PPtr<$Callable>"; static string GetPropertyKeyName(SerializedProperty property) => property.serializedObject.targetObject.GetInstanceID() + "." + property.name; protected void DrawBaseProperties(params string[] excludedNames) { EditorGUILayout.Space(); using (new EditorGUI.IndentLevelScope(1)) { foreach (var prop in baseProperties) { if (excludedNames.Any(o => o == prop.name)) continue; if (isCallableArray(prop)) reorderableLists[GetPropertyKeyName(prop)].DoLayoutList(); else NaughtyEditorGUI.PropertyField_Layout(prop, true); } } DrawButtons(); } protected void DrawBreadCrumb(string label, Color color, Action content = null) { using (new GUILayout.HorizontalScope(Styles.breadCrumbBar)) { Color c = GUI.backgroundColor; float bg = EditorGUIUtility.isProSkin ? .3f : .9f; GUI.backgroundColor = new Color(bg, bg, bg, 1); Rect r = GUILayoutUtility.GetRect(8,8, 22,22, GUILayout.Width(8)); EditorGUI.DrawRect(r, color); GUILayout.Label(label, Styles.breadCrumb, GUILayout.MinWidth(28)); GUI.backgroundColor = c; if (content != null) content.Invoke(); else GUILayout.FlexibleSpace(); } } protected void DrawDebugButton(GUIContent content, Action onClick, params GUILayoutOption[] options) { if (GUILayout.Button(content, Styles.drawDebugButton, options)) { onClick?.Invoke(); } } protected void OpenIngredientsExplorerButton(MonoBehaviour target) { DrawDebugButton(Styles.callableIconContent, ()=> IngredientsExplorerWindow.OpenWindow(target), GUILayout.Width(28)); } protected static class Styles { public static GUIContent callableIconContent; public static GUIStyle drawDebugButton; public static GUIStyle breadCrumb; public static GUIStyle breadCrumbBar; static Texture2D bgTexture; static Styles() { callableIconContent = new GUIContent(AssetDatabase.LoadAssetAtPath("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-callable.png")); drawDebugButton = new GUIStyle(EditorStyles.miniButton); drawDebugButton.margin = new RectOffset(1,1,1,1); drawDebugButton.fixedHeight = 20; breadCrumbBar = new GUIStyle(EditorStyles.toolbar); breadCrumbBar.fixedHeight = 22; breadCrumbBar.margin = new RectOffset(0, 0, 0, 8); bgTexture = new Texture2D(1, 1); bgTexture.SetPixel(0, 0, new Color(0, 0, 0, 0.1f)); bgTexture.Apply(); breadCrumbBar.onNormal.background = bgTexture; breadCrumbBar.onActive.background = bgTexture; breadCrumbBar.onFocused.background = bgTexture; breadCrumbBar.onHover.background = bgTexture; breadCrumbBar.normal.background = bgTexture; breadCrumbBar.active.background = bgTexture; breadCrumbBar.focused.background = bgTexture; breadCrumbBar.hover.background = bgTexture; var bc = AssetDatabase.LoadAssetAtPath("Packages/net.peeweek.gameplay-ingredients/Icons/BreadCrumb.png"); breadCrumb = new GUIStyle(EditorStyles.boldLabel); breadCrumb.fixedHeight = 22; breadCrumb.border = new RectOffset(8, 28, 0, 0); breadCrumb.padding = new RectOffset(8, 32, 0, 0); breadCrumb.margin = new RectOffset(); breadCrumb.onNormal.background = bc; breadCrumb.onNormal.textColor = EditorGUIUtility.isProSkin? Color.white : Color.black; breadCrumb.onHover = breadCrumb.onNormal; breadCrumb.onActive = breadCrumb.onNormal; breadCrumb.onFocused = breadCrumb.onNormal; breadCrumb.normal = breadCrumb.onNormal; breadCrumb.hover = breadCrumb.onNormal; breadCrumb.active = breadCrumb.onNormal; breadCrumb.focused = breadCrumb.onNormal; } } }