using NaughtyAttributes; using System.Collections; using UnityEngine; using UnityEngine.Events; namespace GameplayIngredients.Logic { public class NextFrameLogic : LogicBase { [ReorderableList] public Callable[] OnComplete; IEnumerator m_Coroutine; public override void Execute() { m_Coroutine = RunDelay(); StartCoroutine(m_Coroutine); } IEnumerator RunDelay() { yield return new WaitForEndOfFrame(); Callable.Call(OnComplete); m_Coroutine = null; } } }