using NaughtyAttributes; using System.Collections; using System.Linq; using UnityEngine; using UnityEngine.Events; using UnityEngine.Serialization; namespace GameplayIngredients.Logic { public class PlatformLogic : LogicBase { public enum InclusionMode { IsTarget, IsNotTarget } [ReorderableList] public RuntimePlatform[] platforms; public InclusionMode inclusionMode = InclusionMode.IsTarget; [ReorderableList, FormerlySerializedAs("Calls")] public Callable[] OnTestValid; [ReorderableList] public Callable[] OnTestInvalid; public override void Execute(GameObject instigator = null) { if(platforms.Contains(Application.platform) == (inclusionMode == InclusionMode.IsTarget)) Call(OnTestValid, instigator); else Call(OnTestInvalid, instigator); } public override string GetDefaultName() { return $"If Platform {inclusionMode} : {string.Join(", ",platforms)}"; } } }