using UnityEngine; namespace GameplayIngredients.Actions { [HelpURL(Help.URL + "messager")] public class SendMessageAction : ActionBase { public string MessageToSend = "Message"; public override void Execute(GameObject instigator = null) { Messager.Send(MessageToSend, instigator); } public override string GetDefaultName() { return $"Send Message : '{MessageToSend}'"; } } }