using System.Collections; using System.Collections.Generic; using UnityEngine; using NaughtyAttributes; namespace GameplayIngredients.Actions { [HelpURL(Help.URL + "factory")] public class FactorySetTargetAction : ActionBase { [NonNullCheck] public Factory factory; [NonNullCheck] public GameObject Target; public override void Execute(GameObject instigator = null) { if (factory != null && Target != null) { factory.SetTarget(Target); } } } }