using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GraphProcessor { [System.Serializable] public class CommentBlock { public string title; public Color color; public Rect position; public Vector2 size; public List< string > innerNodeGUIDs = new List< string >(); public CommentBlock(string title, Vector2 position) { this.title = title; this.position.position = position; } public virtual void OnCreated() { size = new Vector2(300, 100); position.size = size; } } }