using System.Collections; using System.Linq; using System.Collections.Generic; using System; using System.Reflection; using UnityEngine; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneManagement; using GameplayIngredients.Events; using GameplayIngredients.Logic; using GameplayIngredients.Actions; using GameplayIngredients.StateMachines; using UnityEngine.SceneManagement; namespace GameplayIngredients.Editor { public class CallTreeWindow : EditorWindow { CallTreeView m_TreeView; [MenuItem("Window/Gameplay Ingredients/Callable Tree Explorer", priority = MenuItems.kWindowMenuPriority)] static void OpenWindow() { s_Instance = GetWindow(); } public static bool visible = false; static CallTreeWindow s_Instance; private void OnDisable() { visible = false; s_Instance = null; } private void OnEnable() { nodeRoots = new Dictionary>(); m_TreeView = new CallTreeView(nodeRoots); titleContent = new GUIContent("Callable Tree Explorer"); ReloadCallHierarchy(); EditorSceneManager.sceneOpened += Reload; EditorSceneSetup.onSetupLoaded += ReloadSetup; visible = true; } void Reload(Scene scene, OpenSceneMode mode) { ReloadCallHierarchy(); } void ReloadSetup(EditorSceneSetup setup) { ReloadCallHierarchy(); } public static void Refresh() { s_Instance.ReloadCallHierarchy(); s_Instance.Repaint(); } private void OnGUI() { int tbHeight = 24; using (new GUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Height(tbHeight))) { if (GUILayout.Button("Reload", EditorStyles.toolbarButton)) { ReloadCallHierarchy(); } GUILayout.FlexibleSpace(); m_TreeView.stringFilter = EditorGUILayout.DelayedTextField(m_TreeView.stringFilter, EditorStyles.toolbarSearchField); Rect buttonRect = GUILayoutUtility.GetRect(52, 16); if (GUI.Button(buttonRect, "Filter", EditorStyles.toolbarDropDown)) { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Filter Selected"), false, () => { m_TreeView.SetAutoFilter(false); m_TreeView.SetFilter(Selection.activeGameObject); }); menu.AddItem(new GUIContent("Clear Filter"), false, () => { m_TreeView.SetAutoFilter(false); m_TreeView.SetFilter(null); m_TreeView.stringFilter = string.Empty; }); menu.AddSeparator(""); menu.AddItem(new GUIContent("Automatic Filter"), m_TreeView.AutoFilter, () => { m_TreeView.ToggleAutoFilter(); }); menu.DropDown(buttonRect); } } Rect r = GUILayoutUtility.GetRect(position.width, position.height - tbHeight); m_TreeView.OnGUI(r); } Dictionary> nodeRoots; void ReloadCallHierarchy() { if (nodeRoots == null) nodeRoots = new Dictionary>(); else nodeRoots.Clear(); AddToCategory("Events"); AddToCategory("State Machines"); AddToCategory("Factories"); AddToCategory("Messages"); m_TreeView.Reload(); } void AddToCategory(string name) where T:MonoBehaviour { var list = Resources.FindObjectsOfTypeAll().ToList(); if (list.Count > 0) nodeRoots.Add(name, new List()); else return; var listRoot = nodeRoots[name]; foreach (var item in list) { if (item.gameObject.scene == null || !item.gameObject.scene.isLoaded) continue; var stack = new Stack(); if(typeof(T) == typeof(StateMachine)) { listRoot.Add(GetStateMachineNode(item as StateMachine, stack)); } else if(typeof(T) == typeof(SendMessageAction)) { listRoot.Add(GetMessageNode(item as SendMessageAction, stack)); } else { listRoot.Add(GetNode(item, stack)); } } } CallTreeNode GetNode(MonoBehaviour bhv, Stack stack) { if(!stack.Contains(bhv)) { stack.Push(bhv); var rootNode = new CallTreeNode(bhv, GetType(bhv), $"{bhv.gameObject.name} ({bhv.GetType().Name})"); var type = bhv.GetType(); foreach (var field in type.GetFields()) { // Find Fields that are Callable[] if (field.FieldType.IsAssignableFrom(typeof(Callable[]))) { var node = new CallTreeNode(bhv, CallTreeNodeType.Callable, field.Name); var value = (Callable[])field.GetValue(bhv); if (value != null && value.Length > 0) { rootNode.Children.Add(node); // Add Callables from this Callable[] array foreach (var call in value) { node.Children.Add(GetCallableNode(call, stack)); } } } } return rootNode; } else { return new CallTreeNode(bhv, GetType(bhv), $"RECURSED : {bhv.gameObject.name} ({bhv.GetType().Name})"); } } CallTreeNode GetCallableNode(Callable c, Stack stack) { if (!stack.Contains(c)) { stack.Push(c); var rootNode = new CallTreeNode(c, GetType(c), $"{c.Name} ({c.gameObject.name} : {c.GetType().Name})"); var type = c.GetType(); foreach (var field in type.GetFields()) { // Find Fields that are Callable[] if (field.FieldType.IsAssignableFrom(typeof(Callable[]))) { var node = new CallTreeNode(c, CallTreeNodeType.Callable, field.Name); var value = (Callable[])field.GetValue(c); if (value != null && value.Length > 0) { rootNode.Children.Add(node); // Add Callables from this Callable[] array foreach (var call in value) { node.Children.Add(GetCallableNode(call, stack)); } } } } return rootNode; } else { return new CallTreeNode(c, GetType(c), $"RECURSED : {c.Name} ({c.gameObject.name} : {c.GetType().Name})"); } } CallTreeNode GetMessageNode(SendMessageAction msg, Stack stack) { if (!stack.Contains(msg)) { stack.Push(msg); var rootNode = new CallTreeNode(msg, CallTreeNodeType.Message, $"{msg.MessageToSend} : ({msg.gameObject.name}.{msg.Name})"); var all = Resources.FindObjectsOfTypeAll().Where(o=> o.MessageName == msg.MessageToSend).ToList(); foreach(var evt in all) { rootNode.Children.Add(GetNode(evt, stack)); } return rootNode; } else { return new CallTreeNode(msg, GetType(msg), $"RECURSED :{msg.MessageToSend} : ({msg.gameObject.name}.{msg.Name})"); } } CallTreeNode GetStateMachineNode(StateMachine sm, Stack stack) { if (!stack.Contains(sm)) { stack.Push(sm); var rootNode = new CallTreeNode(sm, CallTreeNodeType.StateMachine, sm.gameObject.name); var type = sm.GetType(); foreach (var field in type.GetFields()) { // Find Fields that are State[] if (field.FieldType.IsAssignableFrom(typeof(State[]))) { // Add Callables from this Callable[] array var value = (State[])field.GetValue(sm); foreach (var state in value) { rootNode.Children.Add(GetStateNode(state, stack)); } } } return rootNode; } else { return new CallTreeNode(sm, GetType(sm), $"RECURSED :{sm.gameObject.name}"); } } CallTreeNode GetStateNode(State st, Stack stack) { if (!stack.Contains(st)) { stack.Push(st); var rootNode = new CallTreeNode(st, CallTreeNodeType.State, st.gameObject.name); var type = st.GetType(); foreach (var field in type.GetFields()) { // Find Fields that are Callable[] if (field.FieldType.IsAssignableFrom(typeof(Callable[]))) { var node = new CallTreeNode(st, CallTreeNodeType.Callable, field.Name); rootNode.Children.Add(node); // Add Callables from this Callable[] array var value = (Callable[])field.GetValue(st); foreach (var call in value) { node.Children.Add(GetNode(call, stack)); } } } return rootNode; } else { return new CallTreeNode(st, GetType(st), $"RECURSED :{st.gameObject.name}"); } } CallTreeNodeType GetType(MonoBehaviour bhv) { if (bhv == null) return CallTreeNodeType.Callable; else if (bhv is EventBase) return CallTreeNodeType.Event; else if (bhv is LogicBase) return CallTreeNodeType.Logic; else if (bhv is ActionBase) return CallTreeNodeType.Action; else if (bhv is StateMachine) return CallTreeNodeType.StateMachine; else if (bhv is State) return CallTreeNodeType.State; else if (bhv is Factory) return CallTreeNodeType.Factory; else if (bhv is OnMessageEvent || bhv is SendMessageAction) return CallTreeNodeType.Message; else return CallTreeNodeType.Callable; } class CallTreeNode { public string Name; public MonoBehaviour Target; public List Children; public CallTreeNodeType Type; public CallTreeNode(MonoBehaviour target, CallTreeNodeType type, string name = "") { Name = string.IsNullOrEmpty(name) ? target.GetType().Name : name; Target = target; Type = type; Children = new List(); } public bool Filter(GameObject go, string filter) { if (go == null && string.IsNullOrEmpty(filter)) return true; else { if (this.Target.gameObject == go && (string.IsNullOrEmpty(filter)? true: this.Name.Contains(filter))) return true; bool value = false; foreach (var node in Children) value = value || node.Filter(go, filter); return value; } } } public enum CallTreeNodeType { Callable, Event, Logic, Action, Message, StateMachine, State, Factory } class CallTreeView : TreeView { Dictionary> m_Roots; Dictionary m_Bindings; public CallTreeView(Dictionary> roots) : base(new TreeViewState()) { m_Roots = roots; m_Bindings = new Dictionary(); } public string stringFilter { get { return m_StringFilter; } set { m_StringFilter = value; this.Reload(); } } [SerializeField] GameObject m_filter = null; [SerializeField] string m_StringFilter = ""; public bool AutoFilter { get; private set; } public void ToggleAutoFilter() { SetAutoFilter(!AutoFilter); } public void SetAutoFilter(bool value) { AutoFilter = value; if (AutoFilter) { Selection.selectionChanged += UpdateAutoFilter; if(this.HasSelection()) { SetFilter(m_Bindings[this.GetSelection()[0]].Target.gameObject); } } else Selection.selectionChanged -= UpdateAutoFilter; } void UpdateAutoFilter() { if (Selection.activeGameObject != null) SetFilter(Selection.activeGameObject); } public void SetFilter(GameObject filter = null) { m_filter = filter; Reload(); } protected override TreeViewItem BuildRoot() { int id = -1; m_Bindings.Clear(); var treeRoot = new TreeViewItem(++id, -1, "~Root"); foreach(var kvp in m_Roots) { if (kvp.Value == null || kvp.Value.Count == 0) continue; var currentRoot = new TreeViewItem(++id, 0, kvp.Key); treeRoot.AddChild(currentRoot); foreach (var node in kvp.Value) { if (node.Filter(m_filter, m_StringFilter)) { currentRoot.AddChild(GetNode(node, ref id, 1)); } } } if (treeRoot.children == null) { treeRoot.AddChild(new TreeViewItem(1, 0, "(No Results)")); } return treeRoot; } TreeViewItem GetNode(CallTreeNode node, ref int id, int depth) { id++; var item = new TreeViewItem(id, depth, $"{node.Name}"); item.icon = GetIcon(node.Target, node.Type); m_Bindings.Add(id, node); foreach(var child in node.Children) { item.AddChild(GetNode(child, ref id, depth + 1)); } return item; } Texture2D GetIcon(MonoBehaviour bhv, CallTreeNodeType type) { if(bhv != null && type != CallTreeNodeType.Callable) { var texture = EditorGUIUtility.ObjectContent(bhv, bhv.GetType()).image; if (texture != null) return texture as Texture2D; } switch(type) { default: case CallTreeNodeType.Callable: return Styles.Callable; case CallTreeNodeType.Action: return Styles.Action; case CallTreeNodeType.Logic: return Styles.Logic; case CallTreeNodeType.Event: return Styles.Event; case CallTreeNodeType.Message: return Styles.Message; case CallTreeNodeType.State: return Styles.State; case CallTreeNodeType.Factory: return Styles.Factory; case CallTreeNodeType.StateMachine: return Styles.StateMachine; } } protected override void SelectionChanged(IList selectedIds) { if (AutoFilter) return; base.SelectionChanged(selectedIds); if (selectedIds.Count > 0 && m_Bindings.ContainsKey(selectedIds[0])) Selection.activeObject = m_Bindings[selectedIds[0]].Target; } static class Styles { public static Texture2D Callable = Icon("Misc/ic-callable.png"); public static Texture2D Action = Icon("Actions/ic-action-generic.png"); public static Texture2D Logic = Icon("Logic/ic-generic-logic.png"); public static Texture2D Event = Icon("Events/ic-event-generic.png"); public static Texture2D Message = Icon("Events/ic-event-message .png"); public static Texture2D StateMachine = Icon("Misc/ic-StateMachine.png"); public static Texture2D State = Icon("Misc/ic-State.png"); public static Texture2D Factory = Icon("Misc/ic-Factory.png"); static Texture2D Icon(string path) { return AssetDatabase.LoadAssetAtPath($"Packages/net.peeweek.gameplay-ingredients/Icons/{path}"); } } } } }