using UnityEngine; using UnityEditor; namespace GameplayIngredients.Editor { [CustomPropertyDrawer(typeof(NoLabelAttribute))] public class NoLabelPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUIUtility.labelWidth = 0; EditorGUI.PropertyField(position, property, GUIContent.none); } } }