using GameplayIngredients.Events; using NaughtyAttributes; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GameplayIngredients.Interactions { [HelpURL(Help.URL + "interactive")] [AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-interactive.png")] public abstract class Interactive : EventBase { [Header("Events")] [SerializeField] protected Callable[] OnInteract; protected virtual void OnEnable() { InteractionManager.RegisterInteractive(this); } protected virtual void OnDisable() { InteractionManager.RemoveInteractive(this); } public bool Interact(InteractiveUser user) { if (user.CanInteract(this) && CanInteract(user)) { Callable.Call(OnInteract, user.gameObject); return true; } else return false; } public abstract bool CanInteract(InteractiveUser user); } }