using UnityEngine; namespace GameplayIngredients { static class ComponentMenu { public const string basePath = "Gameplay Ingredients/"; public const string actionsPath = basePath + "Actions/"; public const string cinemachinePath = basePath + "Cinemachine/"; public const string controllerPath = basePath + "Controllers/"; public const string counterPath = basePath + "Counters/"; public const string eventsPath = basePath + "Events/"; public const string factoryPath = basePath + "Factories/"; public const string interactivePath = basePath + "Interactive/"; public const string logicPath = basePath + "Logic/"; public const string managersPath = basePath + "Managers/"; public const string miscPath = basePath + "Misc./"; public const string pickupPath = basePath + "Pickups/"; public const string rigsPath = basePath + "Rigs/"; public const string timerPath = basePath + "Timers/"; public const string stateMachinePath = basePath + "State Machines/"; public const string vfxPath = basePath + "VFX/"; } }