using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEditor; namespace GameplayIngredients.Editor { public class SelectionHistoryWindow : EditorWindow { [MenuItem("Window/General/Selection History")] public static void OpenSelectionHistoryWindow() { EditorWindow.GetWindow(); } Vector2 scrollPos = Vector2.zero; void OnGUI() { titleContent = Contents.title; scrollPos = EditorGUILayout.BeginScrollView(scrollPos); { Selection_OnGUI(); } EditorGUILayout.EndScrollView(); } void OnEnable() { lockedObjects = null; selectionHistory = null; } void OnDisable() { lockedObjects = null; selectionHistory = null; } List selectionHistory; List lockedObjects; int maxHistoryCount = 32; bool ignoreNextSelection = false; void OnSelectionChange() { if (ignoreNextSelection) { ignoreNextSelection = false; return; } if (selectionHistory == null) selectionHistory = new List(); if (lockedObjects == null) lockedObjects = new List(); if (Selection.activeGameObject != null || Selection.gameObjects.Length > 0) { foreach(var go in Selection.gameObjects) { if (!selectionHistory.Contains(go)) selectionHistory.Add(go); } if (selectionHistory.Count > maxHistoryCount) selectionHistory.Take(maxHistoryCount); Repaint(); } } public bool CompareArray(GameObject[] a, GameObject[] b) { return a.SequenceEqual(b); } void Selection_OnGUI() { if (selectionHistory == null) selectionHistory = new List(); if (lockedObjects == null) lockedObjects = new List(); int i = 0; int toRemove = -1; if (lockedObjects.Count > 0) { GUILayout.Label("Favorites", EditorStyles.boldLabel); i = 0; toRemove = -1; foreach (var obj in lockedObjects) { if (obj == null) { using (new EditorGUILayout.HorizontalScope()) { GUILayout.Label("(object is either null or has been deleted)"); if (GUILayout.Button("X", GUILayout.Width(24))) { toRemove = i; } } } else { bool highlight = Selection.gameObjects.Contains(obj); Color backup = GUI.color; if (highlight) GUI.color = Styles.highlightColor; using (new EditorGUILayout.HorizontalScope()) { var b = GUI.color; GUI.color = Color.yellow * 3; if (GUILayout.Button(Contents.star, Styles.icon, GUILayout.Width(24))) { toRemove = i; } GUI.color = b; string label = obj.name; if (GUILayout.Button(label, EditorStyles.foldout)) { ignoreNextSelection = true; Selection.activeObject = obj; } if (GUILayout.Button("Focus", EditorStyles.miniButton, GUILayout.Width(40))) { ignoreNextSelection = true; Selection.activeObject = obj; SceneView.lastActiveSceneView.FrameSelected(); } } GUI.color = backup; } i++; } if (toRemove != -1) lockedObjects.RemoveAt(toRemove); } int toAdd = -1; toRemove = -1; i = 0; using (new EditorGUILayout.HorizontalScope()) { GUILayout.Label("History", EditorStyles.boldLabel); GUILayout.FlexibleSpace(); if (GUILayout.Button("Clear", EditorStyles.miniButton)) { selectionHistory.Clear(); Repaint(); } } GUILayout.Space(8); var reversedHistory = selectionHistory.Reverse().ToArray(); foreach (var obj in reversedHistory) { if (obj != null) { bool highlight = Selection.gameObjects.Contains(obj); Color backup = GUI.color; if (highlight) GUI.color = Styles.highlightColor; using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(Contents.starDisabled, Styles.icon, GUILayout.Width(24))) { toAdd = i; } string label = obj.name; if (GUILayout.Button(label, EditorStyles.foldout)) { ignoreNextSelection = true; Selection.activeObject = obj; } if (GUILayout.Button("Focus", Styles.historyButton, GUILayout.Width(40))) { ignoreNextSelection = true; Selection.activeObject = obj; SceneView.lastActiveSceneView.FrameSelected(); } } var rect = GUILayoutUtility.GetLastRect(); EditorGUI.DrawRect(rect, new Color(0.2f,0.2f,0.2f,0.5f)); GUI.color = backup; } i++; } if (toAdd != -1) { lockedObjects.Add(reversedHistory[toAdd]); Repaint(); } if (toRemove != -1) { selectionHistory.RemoveAt(toRemove); Repaint(); } } static class Styles { public static GUIStyle historyButton; public static GUIStyle highlight; public static Color highlightColor = new Color(2.0f, 2.0f, 2.0f); public static GUIStyle icon; static Styles() { historyButton = new GUIStyle(EditorStyles.miniButton); historyButton.alignment = TextAnchor.MiddleLeft; highlight = new GUIStyle(EditorStyles.miniLabel); highlight.onNormal.background = Texture2D.whiteTexture; highlight.onHover.background = Texture2D.whiteTexture; highlight.onActive.background = Texture2D.whiteTexture; highlight.onFocused.background = Texture2D.whiteTexture; icon = new GUIStyle(EditorStyles.label); icon.fixedHeight = 16; icon.padding = new RectOffset(8,2,2,0); icon.margin = new RectOffset(); } } static class Contents { public static GUIContent title = new GUIContent("Selection History"); public static GUIContent star = new GUIContent(EditorGUIUtility.IconContent("Favorite Icon").image); public static GUIContent starDisabled = new GUIContent(EditorGUIUtility.IconContent("Favorite").image); } } }