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Adding Help Items (#35)

* Help Items

* Updated Changelog

* Factorized URLs

* Added More Help Items
/main
GitHub 4 年前
当前提交
f5215ac2
共有 33 个文件被更改,包括 141 次插入5 次删除
  1. 1
      CHANGELOG.md
  2. 92
      Editor/MenuItems.cs
  3. 1
      Runtime/Ingredients/Counter/Counter.cs
  4. 1
      Runtime/Ingredients/Counter/CounterAction.cs
  5. 1
      Runtime/Ingredients/Counter/CounterLogic.cs
  6. 1
      Runtime/Ingredients/Factory/Factory.cs
  7. 1
      Runtime/Ingredients/Factory/FactorySetTargetAction.cs
  8. 1
      Runtime/Ingredients/Factory/FactorySpawnAction.cs
  9. 1
      Runtime/Ingredients/Interactions/Interaction.cs
  10. 1
      Runtime/Ingredients/Interactions/Interactive.cs
  11. 1
      Runtime/Ingredients/Interactions/InteractiveUser.cs
  12. 1
      Runtime/Ingredients/Pickup/PickupEffectBase.cs
  13. 1
      Runtime/Ingredients/Pickup/PickupItem.cs
  14. 1
      Runtime/Ingredients/Pickup/PickupOwnerBase.cs
  15. 1
      Runtime/Ingredients/Rigs/Rig.cs
  16. 1
      Runtime/Ingredients/StateMachine/SetStateAction.cs
  17. 1
      Runtime/Ingredients/StateMachine/State.cs
  18. 1
      Runtime/Ingredients/StateMachine/StateMachine.cs
  19. 1
      Runtime/Ingredients/Timer/Timer.cs
  20. 1
      Runtime/Ingredients/Timer/TimerAction.cs
  21. 1
      Runtime/Ingredients/Timer/TimerDisplayRig.cs
  22. 1
      Runtime/LevelScripting/Actions/ActionBase.cs
  23. 1
      Runtime/LevelScripting/Actions/SendMessageAction.cs
  24. 1
      Runtime/LevelScripting/Events/EventBase.cs
  25. 1
      Runtime/LevelScripting/Events/OnMessageEvent.cs
  26. 1
      Runtime/LevelScripting/Logic/LogicBase.cs
  27. 1
      Runtime/Managers/Globals/GlobalLogic.cs
  28. 1
      Runtime/Managers/Globals/ResetGlobalAction.cs
  29. 1
      Runtime/Managers/Globals/SetGlobalAction.cs
  30. 2
      Runtime/Managers/Manager.cs
  31. 1
      Runtime/Settings/GameplayIngredientsSettings.cs
  32. 12
      Runtime/Help.cs
  33. 11
      Runtime/Help.cs.meta

1
CHANGELOG.md


* Renamed **Call Tree Explorer** to **Ingredients Explorer** as it is more general purpose now.
* Added Rigs to **Ingredients Explorer** : that view summarizes currently loaded rigs, and groups them in update groups.
* Added abstract `PingableEditor` class for MonoBehaviours that can be Pinged to stand out in the inspector.
* Added Help items in Menu, Added HelpURL class attributes
## 2020.2.2

92
Editor/MenuItems.cs


#endregion
#region HELP
static string helpBaseURL => Help.URL;
[MenuItem("Help/Gameplay Ingredients/Documentation")]
static void Help()
static void OpenHelp(string page)
Application.OpenURL("https://peeweek.readthedocs.io/en/latest/gameplay-ingredients/");
Application.OpenURL($"{helpBaseURL}{page}/");
static void OpenHelp()
{
Application.OpenURL(helpBaseURL);
}
[MenuItem("Help/Gameplay Ingredients/Documentation/Table of Contents")]
static void Help_StartPage() { OpenHelp(); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Installing")]
static void Help_Install() { OpenHelp("install"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Settings Asset")]
static void Help_Settings() { OpenHelp("settings"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Version Compatibility")]
static void Help_Versions() { OpenHelp("versions"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Getting Involved")]
static void Help_Contribute() { OpenHelp("engage"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Events,Logic and Actions")]
static void Help_EventLogicActions() { OpenHelp("events-logic-actions"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Callables")]
static void Help_Callables() { OpenHelp("callable"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Managers")]
static void Help_Managers() { OpenHelp("managers"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Messager")]
static void Help_Messager() { OpenHelp("messager"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Rigs")]
static void Help_Rigs() { OpenHelp("rigs"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/State Machines")]
static void Help_StateMachines() { OpenHelp("state-machines"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Factories")]
static void Help_Factories() { OpenHelp("factories"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Timers")]
static void Help_Timers() { OpenHelp("timers"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Global and Local Variables")]
static void Help_Globals() { OpenHelp("globals"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Counters")]
static void Help_Counters() { OpenHelp("counters"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Runtime/Interactive")]
static void Help_Interactive() { OpenHelp("interactive"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Welcome Screen")]
static void Help_WelcomeScreen() { OpenHelp("welcome-screen"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Play from Here")]
static void Help_PlayFromHere() { OpenHelp("play-from-here"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Advanced Hierarchy View")]
static void Help_AdvHierarchy() { OpenHelp("hierarchy-hints"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Link Game View")]
static void Help_LinkGameView() { OpenHelp("link-game-view"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Scene Point-of-Views")]
static void Help_ScenePOV() { OpenHelp("scene-pov"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Scene Setups")]
static void Help_SceneSetups() { OpenHelp("scene-setups"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Find and Replace")]
static void Help_FindReplace() { OpenHelp("find-and-replace"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Callable tree Explorer")]
static void Help_CallableTreeExplorer() { OpenHelp("callable-tree-explorer"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Folders")]
static void Help_Folders() { OpenHelp("folders"); }
[MenuItem("Help/Gameplay Ingredients/Documentation/Editor/Discover")]
static void Help_Discover() { OpenHelp("discover"); }
[MenuItem("Help/Gameplay Ingredients/GitHub Repository (Issues and Releases)")]
static void GitHub()
{

{
Application.OpenURL("https://openupm.com/packages/net.peeweek.gameplay-ingredients/");
}
#endregion
}
}

1
Runtime/Ingredients/Counter/Counter.cs


namespace GameplayIngredients
{
[HelpURL(Help.URL + "counters")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-counter.png")]
public class Counter : MonoBehaviour

1
Runtime/Ingredients/Counter/CounterAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "counters")]
public class CounterAction : ActionBase
{
public enum CounterOperation

1
Runtime/Ingredients/Counter/CounterLogic.cs


namespace GameplayIngredients.Logic
{
[HelpURL(Help.URL + "counters")]
public class CounterLogic : LogicBase
{
public enum ValueSourceType

1
Runtime/Ingredients/Factory/Factory.cs


namespace GameplayIngredients
{
[HelpURL(Help.URL + "factory")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-Factory.png")]
public class Factory : MonoBehaviour
{

1
Runtime/Ingredients/Factory/FactorySetTargetAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "factory")]
public class FactorySetTargetAction : ActionBase
{
[NonNullCheck]

1
Runtime/Ingredients/Factory/FactorySpawnAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "factory")]
public class FactorySpawnAction : ActionBase
{
[NonNullCheck]

1
Runtime/Ingredients/Interactions/Interaction.cs


namespace GameplayIngredients.Interactions
{
[HelpURL(Help.URL + "interactive")]
public class Interaction : ActionBase
{
public InteractiveUser InteractiveUser;

1
Runtime/Ingredients/Interactions/Interactive.cs


namespace GameplayIngredients.Interactions
{
[HelpURL(Help.URL + "interactive")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-interactive.png")]
public abstract class Interactive : EventBase
{

1
Runtime/Ingredients/Interactions/InteractiveUser.cs


namespace GameplayIngredients.Interactions
{
[HelpURL(Help.URL + "interactive")]
public abstract class InteractiveUser : MonoBehaviour
{
public abstract bool CanInteract(Interactive interactive);

1
Runtime/Ingredients/Pickup/PickupEffectBase.cs


namespace GameplayIngredients.Pickup
{
[HelpURL(Help.URL + "pickup")]
public abstract class PickupEffectBase : MonoBehaviour
{
public abstract void ApplyPickupEffect(PickupOwnerBase owner);

1
Runtime/Ingredients/Pickup/PickupItem.cs


namespace GameplayIngredients.Pickup
{
[HelpURL(Help.URL + "pickup")]
[RequireComponent(typeof(Collider))]
public class PickupItem : MonoBehaviour
{

1
Runtime/Ingredients/Pickup/PickupOwnerBase.cs


namespace GameplayIngredients.Pickup
{
[HelpURL(Help.URL + "pickup")]
public abstract class PickupOwnerBase : MonoBehaviour
{
public bool PickUp(PickupItem pickup)

1
Runtime/Ingredients/Rigs/Rig.cs


namespace GameplayIngredients.Rigs
{
[HelpURL(Help.URL + "rigs")]
public abstract class Rig : MonoBehaviour
{
public UpdateMode updateMode

1
Runtime/Ingredients/StateMachine/SetStateAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "state-machines")]
public class SetStateAction : ActionBase
{
[NonNullCheck]

1
Runtime/Ingredients/StateMachine/State.cs


namespace GameplayIngredients.StateMachines
{
[HelpURL(Help.URL + "state-machines")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-State.png")]
public class State : MonoBehaviour
{

1
Runtime/Ingredients/StateMachine/StateMachine.cs


namespace GameplayIngredients.StateMachines
{
[HelpURL(Help.URL + "state-machines")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-StateMachine.png")]
public class StateMachine : MonoBehaviour
{

1
Runtime/Ingredients/Timer/Timer.cs


namespace GameplayIngredients
{
[HelpURL(Help.URL + "timers")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Misc/ic-timer.png")]
public class Timer : MonoBehaviour
{

1
Runtime/Ingredients/Timer/TimerAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "timers")]
public class TimerAction : ActionBase
{
public enum Action

1
Runtime/Ingredients/Timer/TimerDisplayRig.cs


namespace GameplayIngredients
{
[HelpURL(Help.URL + "timers")]
public class TimerDisplayRig : MonoBehaviour
{
[NonNullCheck]

1
Runtime/LevelScripting/Actions/ActionBase.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "events-logic-actions")]
public abstract class ActionBase : Callable
{
public override sealed string ToString()

1
Runtime/LevelScripting/Actions/SendMessageAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "messager")]
public class SendMessageAction : ActionBase
{
public string MessageToSend = "Message";

1
Runtime/LevelScripting/Events/EventBase.cs


namespace GameplayIngredients.Events
{
[HelpURL(Help.URL + "events-logic-actions")]
public abstract class EventBase : MonoBehaviour
{
protected bool AllowUpdateCalls()

1
Runtime/LevelScripting/Events/OnMessageEvent.cs


namespace GameplayIngredients.Events
{
[HelpURL(Help.URL + "messager")]
[AdvancedHierarchyIcon("Packages/net.peeweek.gameplay-ingredients/Icons/Events/ic-event-message.png")]
public class OnMessageEvent : EventBase
{

1
Runtime/LevelScripting/Logic/LogicBase.cs


namespace GameplayIngredients.Logic
{
[HelpURL(Help.URL + "events-logic-actions")]
public abstract class LogicBase : Callable
{
public override sealed string ToString()

1
Runtime/Managers/Globals/GlobalLogic.cs


namespace GameplayIngredients.Logic
{
[HelpURL(Help.URL + "globals")]
public class GlobalLogic : LogicBase
{
[Header("Base Value")]

1
Runtime/Managers/Globals/ResetGlobalAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "globals")]
public class ResetGlobalAction : ActionBase
{
public ResetType resetType = ResetType.Locals;

1
Runtime/Managers/Globals/SetGlobalAction.cs


namespace GameplayIngredients.Actions
{
[HelpURL(Help.URL + "globals")]
public class SetGlobalAction : ActionBase
{
public Globals.Scope scope = Globals.Scope.Global;

2
Runtime/Managers/Manager.cs


namespace GameplayIngredients
{
[HelpURL(Help.URL + "managers")]
public abstract class Manager : MonoBehaviour
{
private static Dictionary<Type, Manager> s_Managers = new Dictionary<Type, Manager>();

1
Runtime/Settings/GameplayIngredientsSettings.cs


namespace GameplayIngredients
{
[HelpURL(Help.URL + "settings")]
public class GameplayIngredientsSettings : ScriptableObject
{
public string[] excludedeManagers { get { return m_ExcludedManagers; } }

12
Runtime/Help.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients
{
public static class Help
{
public const string URL = "https://peeweek.readthedocs.io/en/latest/gameplay-ingredients/";
}
}

11
Runtime/Help.cs.meta


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