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Fixed Namespace usage and compilation errors

/refactor-2021-2-sceneview-toolbar
Thomas ICHÉ 4 年前
当前提交
75e15671
共有 2 个文件被更改,包括 2 次插入6 次删除
  1. 4
      Editor/SceneViewToolbar/SceneViewToolbar.Overlays.cs
  2. 4
      Editor/SceneViewToolbar/SceneViewToolbar.cs

4
Editor/SceneViewToolbar/SceneViewToolbar.Overlays.cs


#if UNITY_2021_2_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

{
public static partial class SceneViewToolbar
{
#if UNITY_2021_2_OR_NEWER
[Overlay(typeof(SceneView), "Gameplay Ingredients", true)]
public class IngredientsToolbarOverlay : ToolbarOverlay

}
}
}
#endif
#endif

4
Editor/SceneViewToolbar/SceneViewToolbar.cs


using System.Collections;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
namespace GameplayIngredients.Editor
{

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